1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
|
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "functions.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "strings.h"
#include "gfxinit.h"
#include "player.h"
#include "command.h"
#include "sound.h"
#include "variables.h"
#include "string.h"
#include "settings.h"
#include "debug.h"
#include "genworld.h"
#include "network.h"
#include "thread.h"
#include "date.h"
enum {
START_DATE_QUERY,
SNOW_LINE_QUERY,
FLAT_WORLD_HEIGHT_QUERY,
LEN_RND_SEED = 11,
SEED_EDIT = 15,
};
/**
* In what 'mode' the GenerateLandscapeWindowProc is.
*/
typedef enum glwp_modes {
GLWP_GENERATE,
GLWP_HEIGHTMAP,
GLWP_SCENARIO,
GLWP_END
} glwp_modes;
static char _edit_str_buf[LEN_RND_SEED];
static uint _heightmap_x = 0;
static uint _heightmap_y = 0;
static StringID _heightmap_str = STR_NULL;
static bool _goto_editor = false;
extern void SwitchMode(int new_mode);
static inline void SetNewLandscapeType(byte landscape)
{
_opt_newgame.landscape = landscape;
InvalidateWindowClasses(WC_SELECT_GAME);
InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
}
// no longer static to allow calling from outside module
const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 267, STR_NULL, STR_NULL},
{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 90, 101, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 90, 101, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 90, 101, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 90, 101, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225, STR_NULL}, // Number of industries
{ WWT_IMGBTN, RESIZE_NONE, 15, 114, 207, 152, 163, STR_NULL, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer
{ WWT_EMPTY, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL, STR_NULL},
//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, STR_NULL, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL, STR_NULL},
//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator
//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, STR_NULL, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 210, 221, STR_NULL, STR_NULL},
//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type
//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 228, 239, STR_NULL, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 228, 239, STR_NULL, STR_NULL},
//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity
{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness
{ WIDGETS_END},
};
const Widget _heightmap_load_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 235, STR_NULL, STR_NULL},
{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225, STR_NULL}, // Number of industries
{ WWT_IMGBTN, RESIZE_NONE, 15, 114, 194, 174, 185, STR_NULL, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation
{ WIDGETS_END},
};
static void StartGeneratingLandscape(glwp_modes mode)
{
/* If we want to go to the editor, and aren't yet, we need to delay
* it as long as possible, else it gives nasty side-effects (aborting
* results in ending up in the SE, which you don't want. Therefor we
* use this switch to do it at the very end.
*/
if (_goto_editor) _game_mode = GM_EDITOR;
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
DeleteWindowByClass(WC_INDUSTRY_VIEW);
DeleteWindowByClass(WC_TOWN_VIEW);
DeleteWindowByClass(WC_LAND_INFO);
/* Copy all XXX_newgame to XXX */
UpdatePatches();
_opt_ptr = &_opt;
memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
/* Load the right landscape stuff */
GfxLoadSprites();
SndPlayFx(SND_15_BEEP);
switch (mode) {
case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
default: NOT_REACHED(); return;
}
}
static void HeightmapScaledTooMuchCallback(bool ok_clicked)
{
if (ok_clicked) {
Window *w;
glwp_modes mode = 0;
for (mode = 0; mode < GLWP_END; mode++) {
w = FindWindowById(WC_GENERATE_LANDSCAPE, mode);
if (w != NULL) StartGeneratingLandscape(mode);
}
}
}
void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
{
static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID num_towns[] = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID num_inds[] = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
uint mode = w->window_number;
uint y;
switch (e->event) {
case WE_PAINT:
w->disabled_state = 0;
/* TODO -- Above and below you see some lines commented out with '//' in
* front of it. This is because currently the widget system can't handle
* more than 32 widgets per window, and we need 34. Therefor we draw
* parts of the widgets manually below, reducing the number to 32.
* Of course someone is already hard working to replace the system with
* one that can scale past the 32 limit. When this is done you should
* re-enable the lines and remove the ones that came instead. Better,
* revert revision 5817 (from TGP branch), and you should be just fine.
* If you have any questions about it, bug TrueLight.
*/
/* You can't select smoothness if not terragenesis */
// if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 32 | 1 << 33);
if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 30 | 1 << 31);
/* Disable snowline if not hilly */
if (_opt_newgame.landscape != LT_HILLY) w->disabled_state |= (1 << 21 | 1 << 22 | 1 << 23);
/* Disable town and industry in SE */
if (_game_mode == GM_EDITOR) w->disabled_state |= (1 << 11 | 1 << 12 | 1 << 13 | 1 << 14 | 1 << 24 | 1 << 25);
if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 18);
if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 20);
if (_patches_newgame.snow_line_height <= 2 ) SETBIT(w->disabled_state, 21);
if (_patches_newgame.snow_line_height >= 13) SETBIT(w->disabled_state, 23);
w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
DrawString( 12, 91 + y, STR_MAPSIZE, 0);
DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10);
DrawString(168, 91 + y, STR_BY, 0);
DrawString(182, 91 + y, mapsizes[_patches_newgame.map_y - 6], 0x10);
DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, 0);
DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, 0);
if (_game_mode == GM_EDITOR) {
DrawString(118, 113 + y, STR_6836_OFF, 0x10);
DrawString(118, 131 + y, STR_6836_OFF, 0x10);
} else {
DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], 0x10);
DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], 0x10);
}
DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT);
DrawString(182, 113 + y, STR_DATE, 0);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, 0);
DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, 0);
SetDParam(0, _patches_newgame.snow_line_height);
DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10);
if (mode == GLWP_GENERATE) {
/* TODO -- Remove next 2 lines if 32 widget limit is removed */
DrawFrameRect(114, 174, 219, 185, 12, 0);
DrawString(222, 175, STR_0225, 0x10);
DrawString( 12, 175, STR_LAND_GENERATOR, 0);
DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10);
DrawString( 12, 193, STR_TREE_PLACER, 0);
DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10);
/* TODO -- Remove next 2 lines if 32 widget limit is removed */
DrawFrameRect(114, 210, 219, 221, 12, 0);
DrawString(222, 211, STR_0225, 0x10);
DrawString( 12, 211, STR_TERRAIN_TYPE, 0);
DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10);
/* TODO -- Remove next 2 lines if 32 widget limit is removed */
DrawFrameRect(114, 228, 219, 239, 12, 0);
DrawString(222, 229, STR_0225, 0x10);
DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0);
DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10);
DrawString( 12, 247, STR_SMOOTHNESS, 0);
DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], 0x10);
} else {
char buffer[512];
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, _heightmap_y);
SetDParam(1, _heightmap_x);
} else {
SetDParam(0, _heightmap_x);
SetDParam(1, _heightmap_y);
}
GetString(buffer, STR_HEIGHTMAP_SIZE);
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, 0x10);
DrawString( 12, 91, STR_HEIGHTMAP_NAME, 0x10);
SetDParam(0, _heightmap_str);
DrawStringTruncated(114, 91, STR_ORANGE, 0x10, 326 - 114 - GetStringWidth(buffer) - 5);
/* TODO -- Remove next 2 lines if 32 widget limit is removed */
DrawFrameRect(114, 196, 219, 207, 12, 0);
DrawString(222, 197, STR_0225, 0x10);
DrawString( 12, 197, STR_TREE_PLACER, 0);
DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10);
DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, 0);
DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], 0x10);
}
break;
case WE_CLICK:
switch (e->click.widget) {
case 0: DeleteWindow(w); break;
case 3: case 4: case 5: case 6:
SetNewLandscapeType(e->click.widget - 3);
break;
case 7: case 8: // Mapsize X
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
break;
case 9: case 10: // Mapsize Y
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
break;
case 11: case 12: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0);
break;
case 13: case 14: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0);
break;
case 16: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
UpdateTextBufferSize(&((querystr_d *)&WP(w, querystr_d))->text);
SetWindowDirty(w);
break;
case 17: // Generate
if (mode == GLWP_HEIGHTMAP && (
_heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) ||
_heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) {
ShowQuery(STR_HEIGHTMAP_SCALE_WARNING_CAPTION, STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, HeightmapScaledTooMuchCallback, WC_GENERATE_LANDSCAPE, mode);
} else {
StartGeneratingLandscape(mode);
}
break;
case 18: case 20: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->click.widget - 19, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case 19: // Year text
WP(w, def_d).data_3 = START_DATE_QUERY;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL);
break;
case 21: case 23: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->click.widget);
SetWindowDirty(w);
_patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->click.widget - 22, 2, 13);
}
_left_button_clicked = false;
break;
case 22: // Snow line text
WP(w, def_d).data_3 = SNOW_LINE_QUERY;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL);
break;
case 24: case 25: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0);
break;
// case 26: case 27: // Landscape generator OR Heightmap rotation
case 27:
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0);
} else {
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0);
}
break;
// case 28: case 29: // Terrain type
case 28:
// ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0);
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 28, 0, 0);
break;
// case 30: case 31: // Water quantity
case 29:
// ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0);
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 29, 0, 0);
break;
// case 32: case 33: // Map smoothness
case 30: case 31:
// ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0);
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 31, 0, 0);
break;
}
break;
case WE_MESSAGE:
ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT);
break;
case WE_MOUSELOOP:
HandleEditBox(w, &WP(w, querystr_d), SEED_EDIT);
break;
case WE_KEYPRESS:
HandleEditBoxKey(w, &WP(w, querystr_d), SEED_EDIT, e, CS_NUMERAL);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(_edit_str_buf, NULL, 10), MAX_UVALUE(uint32) - 1);
break;
case WE_DROPDOWN_SELECT:
switch (e->dropdown.button) {
case 8: _patches_newgame.map_x = e->dropdown.index + 6; break;
case 10: _patches_newgame.map_y = e->dropdown.index + 6; break;
case 12:
_opt_newgame.diff.number_towns = e->dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 14:
_opt_newgame.diff.number_industries = e->dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 25:
_patches_newgame.tree_placer = e->dropdown.index;
break;
case 27:
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = e->dropdown.index;
} else {
_patches_newgame.land_generator = e->dropdown.index;
}
break;
// case 29:
case 28:
_opt_newgame.diff.terrain_type = e->dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
// case 31:
case 29:
_opt_newgame.diff.quantity_sea_lakes = e->dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
// case 33:
case 31:
_patches_newgame.tgen_smoothness = e->dropdown.index;
break;
}
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT: {
if (e->edittext.str != NULL) {
int32 value = atoi(e->edittext.str);
switch (WP(w, def_d).data_3) {
case START_DATE_QUERY:
InvalidateWidget(w, 19);
_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
break;
case SNOW_LINE_QUERY:
InvalidateWidget(w, 22);
_patches_newgame.snow_line_height = clamp(value, 2, 13);
break;
}
SetWindowDirty(w);
}
break;
}
}
}
const WindowDesc _generate_landscape_desc = {
WDP_CENTER, WDP_CENTER, 338, 268,
WC_GENERATE_LANDSCAPE, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_landscape_widgets,
GenerateLandscapeWndProc,
};
const WindowDesc _heightmap_load_desc = {
WDP_CENTER, WDP_CENTER, 338, 236,
WC_GENERATE_LANDSCAPE, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_heightmap_load_widgets,
GenerateLandscapeWndProc,
};
static void _ShowGenerateLandscape(glwp_modes mode)
{
Window *w;
/* Don't kill WC_GENERATE_LANDSCAPE:GLWP_SCENARIO, because it resets
* _goto_editor, which we maybe need later on. */
DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE);
DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP);
/* Always give a new seed if not editor */
if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
if (mode == GLWP_HEIGHTMAP) {
if (_heightmap_str != STR_NULL) DeleteName(_heightmap_str);
_heightmap_x = 0;
_heightmap_y = 0;
_heightmap_str = AllocateName(_file_to_saveload.title, 0);
/* If the function returns negative, it means there was a problem loading the heightmap */
if (!GetHeightmapDimensions(_file_to_saveload.name, &_heightmap_x, &_heightmap_y))
return;
}
w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (w != NULL) {
querystr_d *querystr = &WP(w, querystr_d);
ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
querystr->text.caret = true;
querystr->text.maxlength = lengthof(_edit_str_buf);
querystr->text.maxwidth = 120;
querystr->text.buf = _edit_str_buf;
querystr->caption = STR_NULL;
UpdateTextBufferSize(&querystr->text);
InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
}
}
void ShowGenerateLandscape(void)
{
_ShowGenerateLandscape(GLWP_GENERATE);
}
void ShowHeightmapLoad(void)
{
_ShowGenerateLandscape(GLWP_HEIGHTMAP);
}
void StartNewGameWithoutGUI(uint seed)
{
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
_patches_newgame.generation_seed = seed;
StartGeneratingLandscape(GLWP_GENERATE);
}
void CreateScenarioWndProc(Window *w, WindowEvent *e)
{
static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
switch (e->event) {
case WE_PAINT:
w->disabled_state = 0;
if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 14);
if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 16);
if (_patches_newgame.se_flat_world_height <= 0) SETBIT(w->disabled_state, 17);
if (_patches_newgame.se_flat_world_height >= 15) SETBIT(w->disabled_state, 19);
w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
DrawWindowWidgets(w);
DrawString( 12, 96, STR_MAPSIZE, 0);
DrawString(167, 96, mapsizes[_patches_newgame.map_x - 6], 0x10);
DrawString(216, 96, STR_BY, 0);
DrawString(230, 96, mapsizes[_patches_newgame.map_y - 6], 0x10);
DrawString(162, 118, STR_DATE, 0);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(271, 118, STR_GENERATE_DATE, 0);
DrawString(162, 136, STR_FLAT_WORLD_HEIGHT, 0);
SetDParam(0, _patches_newgame.se_flat_world_height);
DrawStringCentered(303, 136, STR_FLAT_WORLD_HEIGHT_NUM, 0x10);
break;
case WE_CLICK:
switch (e->click.widget) {
case 0: DeleteWindow(w); break;
case 3: case 4: case 5: case 6:
SetNewLandscapeType(e->click.widget - 3);
break;
case 7: case 8: // Mapsize X
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
break;
case 9: case 10: // Mapsize Y
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
break;
case 11: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
break;
case 12: // Generate
_goto_editor = true;
ShowGenerateLandscape();
break;
case 13: // Heightmap
_goto_editor = true;
ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
break;
case 14: case 16: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->click.widget - 15, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case 15: // Year text
WP(w, def_d).data_3 = START_DATE_QUERY;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL);
break;
case 17: case 19: // Height level buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->click.widget);
SetWindowDirty(w);
_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->click.widget - 18, 0, 15);
}
_left_button_clicked = false;
break;
case 18: // Height level text
WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL);
break;
}
break;
case WE_DROPDOWN_SELECT:
switch (e->dropdown.button) {
case 8: _patches_newgame.map_x = e->dropdown.index + 6; break;
case 10: _patches_newgame.map_y = e->dropdown.index + 6; break;
}
SetWindowDirty(w);
break;
case WE_DESTROY:
_goto_editor = false;
break;
case WE_ON_EDIT_TEXT: {
if (e->edittext.str != NULL) {
int32 value = atoi(e->edittext.str);
switch (WP(w, def_d).data_3) {
case START_DATE_QUERY:
InvalidateWidget(w, 15);
_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
break;
case FLAT_WORLD_HEIGHT_QUERY:
InvalidateWidget(w, 18);
_patches_newgame.se_flat_world_height = clamp(value, 0, 15);
break;
}
SetWindowDirty(w);
}
break;
}
}
}
const Widget _create_scenario_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 179, STR_NULL, STR_NULL},
{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 162, 197, 95, 106, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 198, 209, 95, 106, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 228, 263, 95, 106, STR_NULL, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 264, 275, 95, 106, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 117, 128, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP}, // Empty (sea-level) map
{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 135, 146, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate
{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 153, 164, STR_LOAD_GAME_HEIGHTMAP, STR_LOAD_SCEN_HEIGHTMAP}, // Heightmap
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 117, 128, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 117, 128, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 117, 128, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 135, 146, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 135, 146, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 135, 146, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP},
{ WIDGETS_END},
};
const WindowDesc _create_scenario_desc = {
WDP_CENTER, WDP_CENTER, 338, 180,
WC_GENERATE_LANDSCAPE, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_create_scenario_widgets,
CreateScenarioWndProc,
};
void ShowCreateScenario(void)
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
}
static const Widget _show_terrain_progress_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button
{ WIDGETS_END},
};
typedef struct tp_info {
uint percent;
StringID class;
uint current;
uint total;
int timer;
} tp_info;
static tp_info _tp;
static void AbortGeneratingWorldCallback(bool ok_clicked)
{
if (ok_clicked) AbortGeneratingWorld();
else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) SetMouseCursor(SPR_CURSOR_ZZZ);
}
static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
{
switch (e->event) {
case WE_CLICK:
switch (e->click.widget) {
case 2:
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
ShowQuery(STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_MESSAGE, AbortGeneratingWorldCallback, WC_GENERATE_PROGRESS_WINDOW, 0);
break;
}
break;
case WE_PAINT:
DrawWindowWidgets(w);
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, 0);
/* Tell which class we are generating */
DrawStringCentered(90, 46, _tp.class, 0);
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, 0);
SetWindowDirty(w);
break;
}
}
static const WindowDesc _show_terrain_progress_desc = {
WDP_CENTER, WDP_CENTER, 181, 97,
WC_GENERATE_PROGRESS_WINDOW, 0,
WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_show_terrain_progress_widgets,
ShowTerrainProgressProc
};
/**
* Initializes the progress counters to the starting point.
*/
void PrepareGenerateWorldProgress(void)
{
_tp.class = STR_WORLD_GENERATION;
_tp.current = 0;
_tp.total = 0;
_tp.percent = 0;
_tp.timer = 0; // Forces to paint the progress window immediatelly
}
/**
* Show the window where a user can follow the process of the map generation.
*/
void ShowGenerateWorldProgress(void)
{
AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
}
static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total)
{
static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
static const StringID class_table[GWP_CLASS_COUNT] = {
STR_WORLD_GENERATION,
STR_022E_LANDSCAPE_GENERATION,
STR_CLEARING_TILES,
STR_022F_TOWN_GENERATION,
STR_0230_INDUSTRY_GENERATION,
STR_UNMOVABLE_GENERATION,
STR_TREE_GENERATION,
STR_SETTINGUP_GAME,
STR_PREPARING_TILELOOP,
STR_PREPARING_GAME
};
assert(class < GWP_CLASS_COUNT);
/* Do not run this function if we aren't in a thread */
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (total == 0) {
assert(_tp.class == class_table[class]);
_tp.current += progress;
} else {
_tp.class = class_table[class];
_tp.current = progress;
_tp.total = total;
_tp.percent = percent_table[class];
}
/* Don't update the screen too often. So update it once in the
* _patches.progress_update_interval. However, the _tick_counter
* increases with 8 every 30ms, so compensate for that. */
if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (_patches.progress_update_interval * 8 / 30)) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
_tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
_tp.timer = _timer_counter;
if (_network_dedicated) {
static uint last_percent = 0;
/* Never display 0% */
if (_tp.percent == 0) return;
/* Reset if percent is lower then the last recorded */
if (_tp.percent < last_percent) last_percent = 0;
/* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
/* Never show steps smaller then 2%, even if it is a mod 5% */
if (_tp.percent <= last_percent + 2) return;
DEBUG(net, 1)("Percent complete: %d", _tp.percent);
last_percent = _tp.percent;
/* Don't continue as dedicated never has a thread running */
return;
}
InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
MarkWholeScreenDirty();
SetGeneratingWorldPaintStatus(true);
/* We wait here till the paint is done, so we don't read and write
* on the same tile at the same moment. Nasty hack, but that happens
* if you implement threading afterwards */
while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
}
/**
* Set the total of a stage of the world generation.
* @param class the current class we are in.
* @param total Set the total expected items for this class.
*
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void SetGeneratingWorldProgress(gwp_class class, uint total)
{
if (total == 0) return;
_SetGeneratingWorldProgress(class, 0, total);
}
/**
* Increases the current stage of the world generation with one.
* @param class the current class we are in.
*
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void IncreaseGeneratingWorldProgress(gwp_class class)
{
/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
_SetGeneratingWorldProgress(class, 1, 0);
}
|