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# If requested, use FHS layout; otherwise fall back to a flat layout.
if (OPTION_INSTALL_FHS)
set(BINARY_DESTINATION_DIR "bin")
set(DATA_DESTINATION_DIR "share/games/openttd")
set(DOCS_DESTINATION_DIR "share/doc/openttd")
set(MAN_DESTINATION_DIR "share/man/openttd")
else (OPTION_INSTALL_FHS)
set(BINARY_DESTINATION_DIR ".")
set(DATA_DESTINATION_DIR ".")
set(DOCS_DESTINATION_DIR ".")
set(MAN_DESTINATION_DIR ".")
endif (OPTION_INSTALL_FHS)
install(TARGETS openttd
RUNTIME
DESTINATION ${BINARY_DESTINATION_DIR}
COMPONENT Runtime
)
install(DIRECTORY
${CMAKE_BINARY_DIR}/lang
${CMAKE_BINARY_DIR}/baseset
${CMAKE_SOURCE_DIR}/bin/ai
${CMAKE_SOURCE_DIR}/bin/game
${CMAKE_SOURCE_DIR}/bin/scripts
DESTINATION ${DATA_DESTINATION_DIR}
COMPONENT language_files)
install(FILES
${CMAKE_SOURCE_DIR}/COPYING.md
${CMAKE_SOURCE_DIR}/README.md
${CMAKE_SOURCE_DIR}/changelog.txt
${CMAKE_SOURCE_DIR}/docs/multiplayer.md
${CMAKE_SOURCE_DIR}/known-bugs.txt
DESTINATION ${DOCS_DESTINATION_DIR}
COMPONENT docs)
# A Linux manual only makes sense when using FHS. Otherwise it is a very odd
# file with little context to what it is.
if (OPTION_INSTALL_FHS)
install(FILES
${CMAKE_SOURCE_DIR}/docs/openttd.6
DESTINATION ${MAN_DESTINATION_DIR}
COMPONENT manual)
endif (OPTION_INSTALL_FHS)
# TODO -- Media files
# TODO -- Menu files
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(ARCHITECTURE "amd64")
else (CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCHITECTURE)
endif (CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
# Windows is a bit more annoying to detect; using the size of void pointer
# seems to be the most robust.
if (WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCHITECTURE "win64")
else (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCHITECTURE "win32")
endif (CMAKE_SIZEOF_VOID_P EQUAL 8)
endif (WIN32)
set(CPACK_SYSTEM_NAME "${ARCHITECTURE}")
set(CPACK_PACKAGE_NAME "openttd")
set(CPACK_PACKAGE_VENDOR "OpenTTD")
set(CPACK_PACKAGE_DESCRIPTION "OpenTTD")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "OpenTTD")
set(CPACK_PACKAGE_HOMEPAGE_URL "https://www.openttd.org/")
set(CPACK_PACKAGE_CONTACT "OpenTTD <info@openttd.org>")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "OpenTTD")
set(CPACK_PACKAGE_CHECKSUM "SHA256")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING.md")
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
set(CPACK_MONOLITHIC_INSTALL YES)
set(CPACK_PACKAGE_EXECUTABLES "openttd;OpenTTD")
set(CPACK_STRIP_FILES YES)
set(CPACK_OUTPUT_FILE_PREFIX "bundles")
if (APPLE)
set(CPACK_GENERATOR "Bundle")
include(PackageBundle)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-macosx")
elseif (WIN32)
set(CPACK_GENERATOR "ZIP")
if (OPTION_USE_NSIS)
list(APPEND CPACK_GENERATOR "NSIS")
include(PackageNSIS)
endif (OPTION_USE_NSIS)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-windows-${CPACK_SYSTEM_NAME}")
elseif (UNIX)
# With FHS, we can create deb/rpm/... Without it, they would be horribly broken
# and not work. The other way around is also true; with FHS they are not
# usable, and only flat formats work.
if (OPTION_INSTALL_FHS)
set(CPACK_GENERATOR "DEB")
include(PackageDeb)
else (OPTION_INSTALL_FHS)
set(CPACK_GENERATOR "TXZ")
endif (OPTION_INSTALL_FHS)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-linux-${CPACK_SYSTEM_NAME}")
else ()
message(FATAL_ERROR "Unknown OS found for packaging; please consider creating a Pull Request to add support for this OS.")
endif ()
include(CPack)
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