Age | Commit message (Collapse) | Author |
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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viewport.c and have them
called from the appropiate places in window.c
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to MaxZoomInOut
with a zoom parameter and a pointer to the window which's viewport we want to zoom.
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DoZoomInOutWindow (enable, disable
buttons depending on calling window, game-mode); handle it by broadcasting messages
to the calling window, because that knows how and what buttons to set.
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and rewrite the function
a bit more sensibly.
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localization.
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whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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selection wasn't correctly redrawn
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appropriate warning flags in the Makefile
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When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
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not some arbitrary data types
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future overflows
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-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
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amount was not updated to reflect the updated windows amount (thx lefti)
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besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
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r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
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open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
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-Fix: [981934] Memoryleak in parent_list
-Add: General protection around Sprites
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style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
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