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2006-03-25(svn r4109) - Fix (r4105) [iconv]: Only include the needed headers when ↵Darkvater
ICONV is actually used. Thanks for noticing Bjarni
2006-03-25(svn r4107) - Fix (r4105): Mixup of string parameters in debug message if ↵Darkvater
iconv_open() failed. Also clarify the message a bit.
2006-03-25(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As ↵Darkvater
the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. - CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
2006-03-22(svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added ↵bjarni
in 10.3 this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
2006-03-21(svn r4001) - Add length parameter to FiosMakeSavegameName() and use this ↵Darkvater
function for creating the full path instead of home-brewn snprintf.
2006-03-21(svn r3994) - Fix: convert filenames to UTF-8-MAC instead of UTF-8 for ↵Darkvater
MACOSX, because that's what it uses. This is no real fix for the current iconv hack but it should at least work properly
2006-03-18(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 ↵bjarni
filesystems now got the saving problem again, but now we can compile on all platforms again
2006-03-18(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name ↵bjarni
contains german umlauts now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-31(svn r3496) - Validate filename titles before they get displayed. This ↵peter1138
avoids crashes with UTF-8 encoded or bad filenames by replacing undisplayable characters with a '?'
2005-12-10(svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil)bjarni
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
2005-12-09(svn r3276) reverted the last two commits. OSX 10.2 kept finding new stuff ↵bjarni
to prevent it from running OpenTTD, so now it's not supported anymore
2005-12-09(svn r3275) -Fix: [OSX] removed libpng support and error dialogs from jaguar ↵bjarni
crosscompiles to fix crash
2005-10-28(svn r3097) - Fix (regression): unix has a trailing slash after the paths, ↵Darkvater
windows does not, no idea why os2 has. Way to go consistency :s. So anyways, just strip trailing slash
2005-10-28(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the ↵Darkvater
default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-17(svn r3055) Give the savegame/scenarion sort order flags symbolic namestron
2005-09-02(svn r2906) Fix some threaded saving problems. Now the thread only ↵Darkvater
interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
2005-08-21(svn r2882) Some fixes for MorphOS (by tokai)tron
- Don't track dependencies on system headers - Add an include path - Silence a warning regarding a bad signal prototype - Remove executable flag from pictures - Add proper OTTD icon
2005-08-13(svn r2864) Code simplification and diff reductiontron
2005-08-12(svn r2860) Fix some issues in the savegame/scenario list code:tron
-Fix: Sort the directories when making a scenario list -Fix: Sort the directories when making a savegame list on Windows -Fix: On OS/2 show the trailing \ if the current directory is a root directory -Regression: On OS/2 the savegame list showed the scenario directory or crashed (probably introduced in r2609) The rest is diff reduction between the 3 variants
2005-08-11(svn r2849) Fix r2806: pwd.h is necessary, but only if USE_HOMEDIR is definedtron
2005-08-05(svn r2809) Implement more generic threading functions, which allow more ↵tron
than one thread
2005-08-05(svn r2807) Fix two major bugs in the threaded save code:tron
- Do not dereference a local variable which no longer exists; this lead to random crashes when saving - (Win32) Do not close a handle before it is used last There are still many major problems (race conditions and resulting memory corruption/crashes) left
2005-08-04(svn r2806) Remove unnecessary #includestron
2005-08-01(svn r2775) Deleting a file can fail, display an error message when it happenstron
2005-07-28(svn r2741) -Feature: [OSX] added a window to display asserts on OSX (Tobin)bjarni
2005-07-28(svn r2735) -Fix: [OSX] fixed issue introduced in 2733 where dedicated ↵bjarni
servers on OSX included sdl.h even when WITH_SDL was not defined (oops)
2005-07-28(svn r2733) -Fix: [OSX] solved include issue introduced in 2714, which ↵bjarni
prevented OSX from opening a window to run the game in (sdl.h was not included anymore)
2005-07-27(svn r2728) -Fix/Feature: Change the driver probing algorithmtron
Instead of trying to start a single driver and bailing out if that fails, try to initialise one by one and use the first one which succeeds. This should fix problems on machines with no sound card, where -s null had to be specified manually.
2005-07-26(svn r2714) Remove unnecessary includestron
2005-07-25(svn r2710) Simplify dedicated server code a bit and don't compile it at ↵tron
all, if network support ist disabled
2005-07-24(svn r2703) - Feature: [OSX] Added a native alert window to show whatever ↵bjarni
error() needs to print (Tobin made this, while I fixed some issued in it) - As a bonus, we now have an objective C file (os/macosx/macos.m) to use the functions Apple made to interact with OS stuff
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-23(svn r2691) Separate dedicated video driver and fix bemidi declarationstron
2005-07-23(svn r2688) MSVC and Watcom can't handle identical file names in different ↵tron
directories, oh my...
2005-07-23(svn r2685) -Codechange: Split the music/sound/video drivers into separate ↵tron
files and move them into subfolders. This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-17(svn r2609) - Feature: remove extension from savegames/scenarios when ↵Darkvater
browsing the folders.
2005-07-15(svn r2583) Move OS specific code out of misc.cludde
Added support for Mersenne Twister random number generator (not implemented in network yet) Wrap player randoms around #ifdef
2005-06-06(svn r2418) - Fix: typoDarkvater
2005-06-06(svn r2417) - Fix: threads on morphos are apparently unexistent, so ↵Darkvater
implement stubs for them (tokai)
2005-06-04(svn r2405) Simplify a few '? true : false' and '? false : true', especially ↵tron
the latter is confusing
2005-06-02(svn r2398) - CodeChange: forgot to update unix and os2 specific files as well.Darkvater
2005-06-01(svn r2391) - Feature: saving games happen in a seperate thread so you no ↵Darkvater
longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon. - Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter - Open issues: 1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at. 2. The server is disabled from threaded-saving, but might be enabled in the future. 3. Current implementation only allows 1 additional running thread. 4. Stupid global variables.....grrr Big thanks for TrueLight and the amazing memorypool :D
2005-05-21(svn r2356) Make check if statvfs() is availible a bit more sensibletron
2005-04-13(svn r2191) -Add: OpenTTD now compiles with dietlibc (Aard)truelight
2005-03-28(svn r2101) statvfs() is availible on POSIX.1 conformant systems.tron
Also use a different field, which has a better chance of containing meaningful information, of the returned struct to determine the free space on the filesystem and fix a small bug introduced in r2100 (s/!=/==/)
2005-03-28(svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch ↵darkvater
[1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
2005-03-26(svn r2076) Set the name for the parent directory to ".."tron