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author | Darkvater <Darkvater@openttd.org> | 2005-06-01 23:08:33 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2005-06-01 23:08:33 +0000 |
commit | 13c7b2b3376c36e77425550244ff5f33b923449f (patch) | |
tree | c3ceb927825435dc686caebd0cf953aefc9b7aa7 /unix.c | |
parent | 2f1a224ea9ff26a3633c1ce2aba427538c3a0d06 (diff) | |
download | openttd-13c7b2b3376c36e77425550244ff5f33b923449f.tar.xz |
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues:
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
Diffstat (limited to 'unix.c')
-rw-r--r-- | unix.c | 16 |
1 files changed, 16 insertions, 0 deletions
@@ -11,6 +11,7 @@ #include <time.h> #include <pwd.h> #include <signal.h> +#include <pthread.h> #if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__) #define HAS_STATVFS @@ -554,3 +555,18 @@ bool InsertTextBufferClipboard(Textbuf *tb) { return false; } + +static pthread_t thread1 = 0; +bool CreateOTTDThread(void *func, void *param) +{ + return (pthread_create(&thread1, NULL, func, param) == 0) ? true : false; +} + +void CloseOTTDThread(void) {return;} + +void JoinOTTDThread(void) +{ + if (thread1 == 0) return; + + pthread_join(thread1, NULL); +} |