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authorDarkvater <Darkvater@openttd.org>2005-06-01 23:08:33 +0000
committerDarkvater <Darkvater@openttd.org>2005-06-01 23:08:33 +0000
commit13c7b2b3376c36e77425550244ff5f33b923449f (patch)
treec3ceb927825435dc686caebd0cf953aefc9b7aa7 /unix.c
parent2f1a224ea9ff26a3633c1ce2aba427538c3a0d06 (diff)
downloadopenttd-13c7b2b3376c36e77425550244ff5f33b923449f.tar.xz
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter - Open issues: 1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at. 2. The server is disabled from threaded-saving, but might be enabled in the future. 3. Current implementation only allows 1 additional running thread. 4. Stupid global variables.....grrr Big thanks for TrueLight and the amazing memorypool :D
Diffstat (limited to 'unix.c')
-rw-r--r--unix.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/unix.c b/unix.c
index b4c353878..0f98008bb 100644
--- a/unix.c
+++ b/unix.c
@@ -11,6 +11,7 @@
#include <time.h>
#include <pwd.h>
#include <signal.h>
+#include <pthread.h>
#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
#define HAS_STATVFS
@@ -554,3 +555,18 @@ bool InsertTextBufferClipboard(Textbuf *tb)
{
return false;
}
+
+static pthread_t thread1 = 0;
+bool CreateOTTDThread(void *func, void *param)
+{
+ return (pthread_create(&thread1, NULL, func, param) == 0) ? true : false;
+}
+
+void CloseOTTDThread(void) {return;}
+
+void JoinOTTDThread(void)
+{
+ if (thread1 == 0) return;
+
+ pthread_join(thread1, NULL);
+}