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path: root/tunnelbridge_cmd.c
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2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-03-07(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its ↵tron
result and give it a less ambiguous name (IsTunnelInWay)
2006-03-06(svn r3777) Add some functions to handle tunnelstron
2006-03-06(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵tron
and friends
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-23(svn r3658) Add functions and symbolic names to retrieve road tile types and ↵tron
road pieces
2006-02-22(svn r3654) Turn another if-cascade into a switchtron
2006-02-22(svn r3653) -Fix: You didn't pay for terraforming at the end tile when ↵tron
building a tunnel
2006-02-22(svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more ↵tron
comprehensible This implementation is also significantly shorter because it removes many redundant checks
2006-02-21(svn r3645) Fix stupid typos in last (r3644) commit *sigh*tron
2006-02-21(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵tron
it was just a complicated way of writing GetTileSlope(tile, NULL)
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-02-13(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵tron
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-06(svn r3564) Several smaller changes:tron
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
2006-02-02(svn r3520) Remove unused parameters from some functionstron
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-30(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a ↵tron
TileIndex points to a tile on the map
2006-01-30(svn r3487) -Fix: Price for demolishing a bridge was dependent on ↵tron
orientation and map size
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-22(svn r3418) - Fix: When removing a town-owned tunnel the player's rating was ↵peter1138
not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx)
2006-01-08(svn r3391) - PBS Fix: Keep PBS reservation state when building a bridge ↵peter1138
over rail.
2005-12-15(svn r3308) BADtron
foo.h: int bar; GOOD foo.h: extern int bar; foo.c: int bar;
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-11-18(svn r3218) -Feature: Multiheaded train engines will now stay in the same trainbjarni
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
2005-11-16(svn r3205) Some more uses for GB/SBtron
2005-11-15(svn r3186) Unnecessary casts and truncationtron
2005-11-15(svn r3184) GB/SBtron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-10-19(svn r3065) -Codechange/Add: Modified the bridge drawing code so that the ↵celestar
basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts.
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-15(svn r3046) Replace some numbers with sprite names and fix a typo in the ↵tron
sprite list
2005-10-13(svn r3037) Don't deduce the sprites for tunnels and level crossings from ↵tron
magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
2005-10-10(svn r3028) s/255/OWNER_SPECTATOR/tron
2005-10-05(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SBtron
2005-10-01(svn r3004) -Feature, NewGRF: Support loading of bridge attributes and ↵peter1138
tables from GRF. Currently drawing tall pillars uses old data.
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-09-13(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of ↵truelight
special abilities you really don't want to know about (free bridges, etc..) I removed this flag some revisions ago, but the Aircraft part depends on it, so I re-enabled it again..
2005-08-08(svn r2840) Remove 3 unnecessary strings (they're empty) and fix the ↵tron
alignment of the musick track display
2005-08-06(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to ↵bjarni
serverside -This means that one company can only have one setting for renew and replacing more clients will not fight due to different settings anymore -This is a needed step in the line to fix autoreplacing dualheaded locomotives NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-01(svn r2782) -Codechange: Started cleaning the bridge code. Removed numerous ↵celestar
global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc)
2005-08-01(svn r2781) Fix some of the issues with variables in .h files.ludde
2005-08-01(svn r2780) Remove some more unused strings and make the use of a few ↵tron
strings more explicit
2005-07-31(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and ↵celestar
replaced it by a member of RailtypeInfo
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵celestar
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files.
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron