Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, ↵ | tron | |
DiagDirection and friends | |||
2006-03-07 | (svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its ↵ | tron | |
result and give it a less ambiguous name (IsTunnelInWay) | |||
2006-03-06 | (svn r3777) Add some functions to handle tunnels | tron | |
2006-03-06 | (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵ | tron | |
and friends | |||
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |
2006-02-23 | (svn r3658) Add functions and symbolic names to retrieve road tile types and ↵ | tron | |
road pieces | |||
2006-02-22 | (svn r3654) Turn another if-cascade into a switch | tron | |
2006-02-22 | (svn r3653) -Fix: You didn't pay for terraforming at the end tile when ↵ | tron | |
building a tunnel | |||
2006-02-22 | (svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more ↵ | tron | |
comprehensible This implementation is also significantly shorter because it removes many redundant checks | |||
2006-02-21 | (svn r3645) Fix stupid typos in last (r3644) commit *sigh* | tron | |
2006-02-21 | (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵ | tron | |
it was just a complicated way of writing GetTileSlope(tile, NULL) | |||
2006-02-18 | (svn r3613) Some more const, indentation, whitespace and similar stuff | tron | |
2006-02-13 | (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵ | tron | |
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff | |||
2006-02-06 | (svn r3564) Several smaller changes: | tron | |
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements | |||
2006-02-02 | (svn r3520) Remove unused parameters from some functions | tron | |
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |
2006-01-30 | (svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a ↵ | tron | |
TileIndex points to a tile on the map | |||
2006-01-30 | (svn r3487) -Fix: Price for demolishing a bridge was dependent on ↵ | tron | |
orientation and map size | |||
2006-01-29 | (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵ | Darkvater | |
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. | |||
2006-01-22 | (svn r3418) - Fix: When removing a town-owned tunnel the player's rating was ↵ | peter1138 | |
not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx) | |||
2006-01-08 | (svn r3391) - PBS Fix: Keep PBS reservation state when building a bridge ↵ | peter1138 | |
over rail. | |||
2005-12-15 | (svn r3308) BAD | tron | |
foo.h: int bar; GOOD foo.h: extern int bar; foo.c: int bar; | |||
2005-12-10 | (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() | peter1138 | |
2005-11-18 | (svn r3218) -Feature: Multiheaded train engines will now stay in the same train | bjarni | |
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump | |||
2005-11-16 | (svn r3205) Some more uses for GB/SB | tron | |
2005-11-15 | (svn r3186) Unnecessary casts and truncation | tron | |
2005-11-15 | (svn r3184) GB/SB | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron | |
2005-10-19 | (svn r3066) Constify the parameter of GetSlopeZ_*() | tron | |
2005-10-19 | (svn r3065) -Codechange/Add: Modified the bridge drawing code so that the ↵ | celestar | |
basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts. | |||
2005-10-19 | (svn r3064) Replace some numbers by sprite names | tron | |
2005-10-15 | (svn r3046) Replace some numbers with sprite names and fix a typo in the ↵ | tron | |
sprite list | |||
2005-10-13 | (svn r3037) Don't deduce the sprites for tunnels and level crossings from ↵ | tron | |
magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails | |||
2005-10-10 | (svn r3028) s/255/OWNER_SPECTATOR/ | tron | |
2005-10-05 | (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB | tron | |
2005-10-01 | (svn r3004) -Feature, NewGRF: Support loading of bridge attributes and ↵ | peter1138 | |
tables from GRF. Currently drawing tall pillars uses old data. | |||
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-09-13 | (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of ↵ | truelight | |
special abilities you really don't want to know about (free bridges, etc..) I removed this flag some revisions ago, but the Aircraft part depends on it, so I re-enabled it again.. | |||
2005-08-08 | (svn r2840) Remove 3 unnecessary strings (they're empty) and fix the ↵ | tron | |
alignment of the musick track display | |||
2005-08-06 | (svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to ↵ | bjarni | |
serverside -This means that one company can only have one setting for renew and replacing more clients will not fight due to different settings anymore -This is a needed step in the line to fix autoreplacing dualheaded locomotives NOTE: savegame revision bump (peter1138 + me in coop) | |||
2005-08-01 | (svn r2782) -Codechange: Started cleaning the bridge code. Removed numerous ↵ | celestar | |
global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc) | |||
2005-08-01 | (svn r2781) Fix some of the issues with variables in .h files. | ludde | |
2005-08-01 | (svn r2780) Remove some more unused strings and make the use of a few ↵ | tron | |
strings more explicit | |||
2005-07-31 | (svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and ↵ | celestar | |
replaced it by a member of RailtypeInfo | |||
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵ | celestar | |
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files. | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |