Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-03 | (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) ↵ | tron | |
instead of TILES_[XY] | |||
2005-01-03 | (svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also ↵ | darkvater | |
given owner OWNER_WATER | |||
2005-01-03 | (svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the ↵ | darkvater | |
macros for map querying. | |||
2005-01-03 | (svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of ↵ | tron | |
TILE_MAX_[XY] While here replace one erroneous TILE_MAX_X with MapMaxY() | |||
2005-01-03 | (svn r1329) Remove unused function declaration | tron | |
2005-01-01 | (svn r1321) -Fix: Revision 1302 partly solved the problem and created an other. | truelight | |
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER | |||
2004-12-30 | (svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by | truelight | |
OWNER_NONE instead of OWNER_WATER. -Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE. When ConvertGroundTilesIntoWaterTiles() is not called, this gives big problems (see above). Now the owner is set to OWNER_WATER by default. | |||
2004-12-24 | (svn r1272) -Fix: game compiles again with network disabled | truelight | |
2004-12-23 | (svn r1265) -Fix: the server can also no longer use the money cheat if the | truelight | |
advertise-mode is active | |||
2004-12-23 | (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. | darkvater | |
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out. | |||
2004-12-22 | (svn r1236) MorphOS: added make release like in OSX (tokai) | bjarni | |
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai) | |||
2004-12-22 | (svn r1233) Fixed several currency issues. Now currencies should work ↵ | dominik | |
correctly again. | |||
2004-12-22 | (svn r1222) Currency cleanup. Changed some currency symbols according to ↵ | dominik | |
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones). | |||
2004-12-22 | (svn r1218) Fix: Autosaves go to the correct folder again with ↵ | dominik | |
keep_all_autosave enabled | |||
2004-12-18 | (svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) ↵ | truelight | |
(GeniusDex) | |||
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files ↵ | tron | |
map.c and map.h | |||
2004-12-15 | (svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵ | darkvater | |
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join. | |||
2004-12-14 | (svn r1090) -Fix: Made the _openttd_revision variable global, and with that | truelight | |
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash | |||
2004-12-13 | (svn r1077) Implements scripts/autoexec.scr to get executed on game starting ↵ | dominik | |
(sign_de) - %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry | |||
2004-12-13 | (svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again ↵ | truelight | |
correctly | |||
2004-12-12 | (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version | dominik | |
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up. | |||
2004-12-07 | (svn r970) Added 2nd data path for all non-windows OSes | bjarni | |
added completely customizable lang path (all non-Windows OSes) | |||
2004-12-05 | (svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron) | darkvater | |
-Fix: added debug code to autosave cause it is buggy in multiplayer (does not remember settings; takes them from _opt instead of _new_opt (or vice versa)). | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-12-02 | (svn r901) Small step in the process to clean up the DPARAM mess: | tron | |
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-23 | (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent ↵ | tron | |
with its own name and all other DO_* flags. Now it is active-true. | |||
2004-11-20 | (svn r702) -Fix: Buffer overflow in music/sound/video-driver-parameter (Oskar_) | truelight | |
2004-11-15 | (svn r631) Merge r440, r444, r485, r630 to trunk: | tron | |
r440 Move screenshot function declarations to new file screenshot.h Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values r485 Remove unused field from struct ScreenshotFormat | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-09-23 | (svn r316) -Fix: not +7 (Tron) | darkvater | |
2004-09-23 | (svn r315) -Fix: starting with -r option allows all resolutions (including ↵ | darkvater | |
666x666) (t r o n) | |||
2004-09-19 | (svn r301) Fix: game options (like drive side) are not taken from the ↵ | dominik | |
scenario when using 'new game' command | |||
2004-09-13 | (svn r240) -Fix: desync on subsidy generation | signde | |
-Fix: sometimes commands got executed to early on some clients -Feature: universal event packets for transmitting subsidys | |||
2004-09-12 | (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now ↵ | darkvater | |
default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). | |||
2004-09-12 | (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵ | darkvater | |
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks | |||
2004-09-12 | (svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over ↵ | darkvater | |
network] (sign_de) -Fix: Only server can pause in network, action disabled for clients -Fix: Direct Connect editbox can handle up to max ~35 characters | |||
2004-09-11 | (svn r209) -Fix: network code based desync | signde | |
-Feature: framesync packets to hold the clients framecount near the servers -Fix: command queue now aligns the commands to be processed right after an sync or framesync packet -Fix: added stubs for compiling without network | |||
2004-09-11 | (svn r207) -Codechange: randomizer handling | signde | |
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead] | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-08 | (svn r186) -Add: debug 'net' for network debug (sign_de) | truelight | |
-Fix: desync problem (server was not waiting for clients) (sign_de) | |||
2004-09-06 | (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. ↵ | darkvater | |
Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de) -GUI: Change some network GUI stuff (Darkvater) | |||
2004-09-06 | (svn r169) -Fix: move around sort-widgets a bit so it looks more natural | darkvater | |
-Fix: savegames are sorted with newest date first by default -Codechange: refine sorter functions -Fix: fixed linux warnings (tokai) | |||
2004-09-03 | (svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, ↵ | darkvater | |
open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel) | |||
2004-08-25 | (svn r140) -Fix: Load Scenario fix | truelight | |
2004-08-25 | (svn r137) Fix: console sometime didn't open (sign_de) | dominik | |
2004-08-24 | (svn r127) New feature: ingame console. (sign_de) | dominik | |
Press tab to open the console, more info in docs/console.txt | |||
2004-08-23 | (svn r124) Prepared code for removal of block_months variable in next major ↵ | dominik | |
savegame version | |||
2004-08-23 | (svn r122) Change: exclusive transport rights are now stored per town ↵ | dominik | |
instead of per station Exclusive rights from old savegames will be reset. | |||
2004-08-23 | (svn r117) Feature: Performance details window in company league menu ↵ | dominik | |
(TrueLight) |