Age | Commit message (Expand) | Author |
2005-11-13 | (svn r3172) static, const | tron |
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron |
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com... | tron |
2005-10-19 | (svn r3066) Constify the parameter of GetSlopeZ_*() | tron |
2005-10-19 | (svn r3064) Replace some numbers by sprite names | tron |
2005-10-07 | (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte... | tron |
2005-10-05 | (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB | tron |
2005-10-03 | (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper... | tron |
2005-09-28 | (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATI... | tron |
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* functio... | Darkvater |
2005-09-16 | (svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'd... | Darkvater |
2005-09-14 | (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ... | Darkvater |
2005-08-23 | (svn r2886) Rename the "owner" attribute to "m1", because when it stores an o... | tron |
2005-07-30 | (svn r2758) Add the AB() macro to add a value to a bit range and use it in a ... | tron |
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n... | celestar |
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron |
2005-07-21 | (svn r2660) Get rid of some more shifting/anding/casting | tron |
2005-07-20 | (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite | celestar |
2005-07-20 | (svn r2650) Convert many explicit shifts+ands to extract bits to invocations ... | tron |
2005-07-15 | (svn r2580) Change: Added {INDUSTRY} command for printing industry names inst... | ludde |
2005-07-15 | (svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been ... | ludde |
2005-07-15 | (svn r2570) Fix: Removed some code that had no effect. | ludde |
2005-07-13 | (svn r2560) Fix: various minor code changes. | ludde |
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of stru... | tron |
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron |
2005-06-25 | (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVi... | tron |
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron |
2005-06-21 | (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer | celestar |
2005-06-08 | (svn r2434) Fix some defects in r2433 | tron |
2005-06-07 | (svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCro... | Darkvater |
2005-06-04 | (svn r2408) Introduce SetTileOwner() and use it | tron |
2005-06-04 | (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix so... | tron |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater |
2005-05-30 | (svn r2387) - CodeChange: made the saveload code more readable and also remov... | Darkvater |
2005-05-17 | (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't sup... | Darkvater |
2005-05-15 | (svn r2324) Introduce _cmd_text for passing strings with a command instead of... | tron |
2005-05-12 | (svn r2297) - CodeChange: server-check the next batch of commands. | Darkvater |
2005-04-03 | (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ... | Darkvater |
2005-03-20 | (svn r2033) - Fix: Fix some more desync by saving the town growth frequency i... | pasky |
2005-03-17 | (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the to... | pasky |
2005-03-12 | (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings | Darkvater |
2005-03-07 | (svn r1955) Fix: Make the town growth frequency scale properly both up and do... | pasky |
2005-03-06 | (svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ... | pasky |
2005-03-05 | (svn r1925) Fixed an infinite loop if the town generator runs out of town nam... | pasky |
2005-02-17 | (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit | celestar |
2005-02-13 | (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ju... | celestar |
2005-02-07 | (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more ex... | tron |
2005-02-06 | (svn r1832) Next byte -> char iteration: custom names | tron |