Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-21 | (svn r2660) Get rid of some more shifting/anding/casting | tron | |
2005-07-20 | (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite | celestar | |
2005-07-20 | (svn r2650) Convert many explicit shifts+ands to extract bits to invocations ↵ | tron | |
of GB - should be a bit nicer to read | |||
2005-07-15 | (svn r2580) Change: Added {INDUSTRY} command for printing industry names ↵ | ludde | |
instead of the old {TOWN} {STRING} way. - The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT. Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly. | |||
2005-07-15 | (svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been ↵ | ludde | |
here since day 1) | |||
2005-07-15 | (svn r2570) Fix: Removed some code that had no effect. | ludde | |
2005-07-13 | (svn r2560) Fix: various minor code changes. | ludde | |
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC. | |||
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of ↵ | tron | |
structs, this doesn't change the saved format for now. It's a stepping stone for further changes. | |||
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron | |
2005-06-25 | (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to ↵ | tron | |
TileVirtXY | |||
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-21 | (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer | celestar | |
2005-06-08 | (svn r2434) Fix some defects in r2433 | tron | |
2005-06-07 | (svn r2433) - CodeChange: unmagicify all road/train crossings with ↵ | Darkvater | |
IsLevelCrossing() function (peter1138) | |||
2005-06-04 | (svn r2408) Introduce SetTileOwner() and use it | tron | |
2005-06-04 | (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵ | tron | |
some bogus reads of _map_owner | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-30 | (svn r2387) - CodeChange: made the saveload code more readable and also ↵ | Darkvater | |
removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big. - Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types. | |||
2005-05-17 | (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't ↵ | Darkvater | |
support it. Only valid ones are signs (delete) and waypoints (rename to default). | |||
2005-05-15 | (svn r2324) Introduce _cmd_text for passing strings with a command instead ↵ | tron | |
of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. | |||
2005-05-12 | (svn r2297) - CodeChange: server-check the next batch of commands. | Darkvater | |
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers. - CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen. - CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter. | |||
2005-04-03 | (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ↵ | Darkvater | |
road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! | |||
2005-03-20 | (svn r2033) - Fix: Fix some more desync by saving the town growth frequency ↵ | pasky | |
iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. | |||
2005-03-17 | (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the ↵ | pasky | |
towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. | |||
2005-03-12 | (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings | Darkvater | |
- Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. | |||
2005-03-07 | (svn r1955) Fix: Make the town growth frequency scale properly both up and ↵ | pasky | |
down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.) | |||
2005-03-06 | (svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ↵ | pasky | |
maps. (Inspired by toholio.) | |||
2005-03-05 | (svn r1925) Fixed an infinite loop if the town generator runs out of town ↵ | pasky | |
names. The number of generated towns is then limited by the number of available names. | |||
2005-02-17 | (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit | celestar | |
2005-02-13 | (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ↵ | celestar | |
just an error() is called, some more graceful handling should be implemented later. | |||
2005-02-07 | (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more ↵ | tron | |
explicit types as parameters | |||
2005-02-06 | (svn r1832) Next byte -> char iteration: custom names | tron | |
2005-02-06 | (svn r1831) -Fix: Scenario Editor now handles human-made roads better (try ↵ | truelight | |
to build a city layout before placing the city, finally that works very nice) | |||
2005-02-06 | (svn r1813) Declare functions implemented in strings.c in their own shiny ↵ | tron | |
new header (though i think some of these function don't belong into strings.c) | |||
2005-02-05 | (svn r1808) Use strcmp() instead of home brewed function str_eq() | tron | |
2005-02-04 | (svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it | truelight | |
with _map2-data if possible (Celestar / TrueLight) | |||
2005-02-02 | (svn r1768) -Codechange: Store town index in _map2 of town tiles | celestar | |
Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while | |||
2005-02-01 | (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero | truelight | |
2005-02-01 | (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me ↵ | truelight | |
know when you have that amount of towns in a map ;)) | |||
2005-01-31 | (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex | tron | |
2005-01-31 | (svn r1749) Move the functions which calculate distances to map.[ch] and ↵ | tron | |
give the more meaningful names | |||
2005-01-29 | (svn r1713) Split off several functions which query/set information about a ↵ | tron | |
single tile from map.h and put them into a seperate file tile.h | |||
2005-01-28 | (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() | tron | |
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. | |||
2005-01-25 | (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and ↵ | tron | |
adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames! | |||
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-21 | (svn r1581) Added a display for the total map population to the town display ↵ | celestar | |
(Jango) | |||
2005-01-16 | (svn r1542) Rename TileHeight to TilePixelHeight, because this is what it ↵ | tron | |
actually returns |