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author | Darkvater <Darkvater@openttd.org> | 2005-03-12 21:21:47 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2005-03-12 21:21:47 +0000 |
commit | ef1325cd3688fd64b9e0efd18db22aa5445ef9a6 (patch) | |
tree | 3e154dae321b4ae4880a4ae3ad91616338e7b720 /town_cmd.c | |
parent | 9ef5a76b3ef6af43127b6a6d96f108accd490f41 (diff) | |
download | openttd-ef1325cd3688fd64b9e0efd18db22aa5445ef9a6.tar.xz |
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
Diffstat (limited to 'town_cmd.c')
-rw-r--r-- | town_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/town_cmd.c b/town_cmd.c index b7a33a516..7846d3fc0 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -1872,7 +1872,7 @@ bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type) * owned by a town no removal if rating is lower than ... depends now on * difficulty setting. Minimum town rating selected by difficulty level */ - modemod = _default_rating_settings[_opt_mod_ptr->diff.town_council_tolerance][type]; + modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type]; if (t->ratings[_current_player] < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) { SetDParam(0, t->index); |