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path: root/town_cmd.c
AgeCommit message (Expand)Author
2006-12-31(svn r7698) -Fix (r7573): towns did not grow beyond bridges.rubidium
2006-12-27(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary r...celestar
2006-12-26(svn r7563) -Fix (FS#468): removing towns in the scenario editor could leave ...rubidium
2006-12-11(svn r7477) -Fix (7451): Allocate(Industry|Town) get called twice when trying...rubidium
2006-12-09(svn r7451) -Fix (7372): GetNum(Towns|Industries) should return the actual nu...rubidium
2006-12-05(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX...matthijs
2006-12-03(svn r7331) - Codechange: Rename all memory pool macro's and types to "old po...matthijs
2006-11-17(svn r7198) -Codechange: Implement a circular tile search function.belugas
2006-11-15(svn r7152) -Feature (FS#396): allow towns to be built on top of trees in the...rubidium
2006-11-09(svn r7121) -Fix(r1): Tell the town that this player has built a statue only ...belugas
2006-11-09(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random...Darkvater
2006-10-28(svn r6986) Use the pool macros for the Town pooltron
2006-10-21(svn r6884) -Codechange: Add strict bounds checking in string formatting system.Darkvater
2006-10-14(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a Playe...Darkvater
2006-09-16(svn r6462) -Codechange: Have GetStringWidth() return width as well as the he...Darkvater
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it...Darkvater
2006-09-04(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more...rubidium
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {...rubidium
2006-08-26(svn r6149) -Codechange: DeleteTown removes a town from the pooltruelight
2006-08-26(svn r6137) -Codechange: some very minor cleanups:truelight
2006-08-22(svn r6058) -Fix: Get(Industry|Town)ArraySize could never return 0truelight
2006-08-22(svn r6056) -Codechange: don't use a loop what can be done with a simple wrappertruelight
2006-08-22(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (...truelight
2006-08-22(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXIDtruelight
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips inva...truelight
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whit...rubidium
2006-08-20(svn r6005) -Cleanup: introduce IndustryID and use itrubidium
2006-08-20(svn r5970) -Fix [FS#49]: town-growth removed houses under construction to ma...truelight
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to d...rubidium
2006-08-06(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* inst...tron
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-21(svn r5327) Use DrawFoundation() for housestron
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable scop...tron
2006-06-08(svn r5171) Get rid of an ungly hack in the load routine, which temporarily t...tron
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-02(svn r5070) Merged the bridge branchcelestar
2006-05-20(svn r4920) Remove parameters, which get only used in certain functions, by s...tron
2006-04-27(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" ...celestar
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
2006-04-24(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures to...belugas
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4547) Revert a part of r4541 to silence an assertion for nowtron
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the appro...tron
2006-04-18(svn r4471) - Pools: Add a facility for calling a custom function during pool...peter1138
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel coord...tron
2006-04-03(svn r4262) -Codechange: use IsClearWaterTile instead of some "home-brewn" ma...celestar
2006-04-03(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And c...belugas
2006-04-03(svn r4254) -Codechange: Add and make use of map accessors for town lifts.celestar
2006-04-03(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ...celestar