Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-24 | (svn r800) Check if the data tables for houses have the correct number of ↵ | tron | |
elements via compile time asserts | |||
2004-11-22 | (svn r764) Enumerate the houses only one per town can exist and use the ↵ | tron | |
enums instead of magic numbers to check for these | |||
2004-11-22 | (svn r760) Replace some bit-juggling with bit fields | tron | |
2004-11-21 | (svn r724) Remove restriction that a tile can only accept 3 cargo types. | tron | |
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon. | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |