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authortron <tron@openttd.org>2004-11-22 18:42:03 +0000
committertron <tron@openttd.org>2004-11-22 18:42:03 +0000
commitd51887fbed33af94e45c271e953cff075e2debbf (patch)
tree81d43734e00a2819a547279faccd5221fd0cef4a /table/town_land.h
parent8a3d7cce1c94fd12a4c05a1672868c56c7ff0d14 (diff)
downloadopenttd-d51887fbed33af94e45c271e953cff075e2debbf.tar.xz
(svn r764) Enumerate the houses only one per town can exist and use the enums instead of magic numbers to check for these
Diffstat (limited to 'table/town_land.h')
-rw-r--r--table/town_land.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/table/town_land.h b/table/town_land.h
index 884195212..24b959819 100644
--- a/table/town_land.h
+++ b/table/town_land.h
@@ -1,3 +1,13 @@
+enum {
+ HOUSE_TEMP_CHURCH = 0x03,
+ HOUSE_STADIUM = 0x14,
+ HOUSE_MODERN_STADIUM = 0x20,
+ HOUSE_ARCT_CHURCH = 0x3c,
+ HOUSE_SNOW_CHURCH = 0x3d,
+ HOUSE_TROP_CHURCH = 0x53,
+ HOUSE_TOY_CHURCH = 0x5b
+};
+
#define M(s1, s2, sx, sy, w, h, dz, p) {s1, s2, sx, sy, w - 1, h - 1, dz, p}
static const DrawTownTileStruct _town_draw_tile_data[] = {