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2006-12-05(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to ↵matthijs
GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
2006-12-03(svn r7335) -Codechange: redraw station tiles when cargo is moved, for ↵peter1138
newstations
2006-12-03(svn r7331) - Codechange: Rename all memory pool macro's and types to "old ↵matthijs
pool", so the new pool implementation can be committed alongside it. - Codechange: Rename pool.[ch] to oldpool.[ch].
2006-10-28(svn r6984) Use the pool macros for the RoadStop pooltron
2006-10-28(svn r6983) Use the pool macros for the Station pooltron
2006-08-29(svn r6212) Remove dependency on window.h from station.htron
2006-08-26(svn r6151) -Codechange: DeleteStation/DeleteRoadStop removes a ↵truelight
station/RoadStop from the pool -Codechange: DestroyStation/DestroyRoadStop is called by DeleteStation/DeleteRoadStop to remove all things where a station/RoadStop depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
2006-08-26(svn r6150) -Codechange: introduced and used RoadStopID where neededtruelight
2006-08-22(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 ↵truelight
(or, will do that). It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
2006-08-22(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXIDtruelight
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range Both changes again in preperation of the new mem-pool system, which requires this. IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips ↵truelight
invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-15(svn r5919) -Cleanup: use the type Date when the variable really is a daterubidium
2006-08-14(svn r5896) Remove pointless indirection similar to r5894 and remove an ↵tron
unnecessary global variable
2006-07-26(svn r5615) Move GetStationTileForVehicle() to its only usertron
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-01(svn r5063) -Codechange: Add a function to determine the length of a ↵celestar
platform (request by KUDr)
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-11(svn r4822) -Feature: Station List View can now be sorted and filtered (by ↵celestar
waiting cargo type and facilities)
2006-05-08(svn r4782) - Newstations: fix issue with saving/loading games with ↵peter1138
newstations on big endian architectures.
2006-05-06(svn r4757) - Newstations: add saveload support for custom station speclistspeter1138
2006-05-06(svn r4754) - Newstations: expose default station display data via a ↵peter1138
function so we can use it (rarely) in other places.
2006-04-28(svn r4612) - NewStations: add random bits (for graphic variation) to stationspeter1138
2006-04-19(svn r4473) - Newstations:peter1138
- Alter parameters of CMD_BUILD_RAILROAD_STATION to accept a custom station class and id. - Add a dynamically allocated list of custom stations that the SpecIndex (m4) references.
2006-04-18(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle ↵celestar
serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-17(svn r4460) - Newstations: remove unused class_id / stat_id variables from the peter1138
Station struct.
2006-04-15(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious ↵belugas
comments, aligning arrays etc...
2006-04-08(svn r4324) Remove the unused road stop type attribute from struct RoadStoptron
2006-04-04(svn r4272) -Codechange: Moved the map-accessing stuff from station.h into ↵celestar
station_map.h
2006-04-03(svn r4259) -[multistop] Fix/Feature/Codechange:celestar
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop
2006-03-31(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵celestar
moved them to station_map.h to keep consistency
2006-03-29(svn r4155) -Changed GetRoadStopByTile to use GetStationType and moved it. ↵celestar
TODO: unify RS_TRUCK and STATION_TRUCK (same for bus)
2006-03-26(svn r4131) - CodeChange: Add proper semantics for StationID for such ↵Darkvater
variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID.
2006-03-26(svn r4111) Fix/Remove some stale commentstron
2006-03-05(svn r3766) Add a function to get the RoadBits from an arbitrary tiletron
2006-03-02(svn r3730) Multistop modifications:celestar
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s).
2006-02-27(svn r3681) - [Multistop] Check the RoadStop type before check its status. ↵peter1138
This fixes an assert introduced in r3663. Also fix the return type of GetRoadStopType().
2006-02-18(svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and ↵peter1138
use INVALID_VEHICLE instead of nonsense INVALID_SLOT.
2006-02-03(svn r3530) - NewGRF: Move station resolver to newgrf_stationpeter1138
2006-02-03(svn r3525) - Rename station_newgrf.[ch] to newgrf_station.[ch], and update ↵peter1138
project files.
2006-01-05(svn r3365) Staticise 36 functionstron
2005-12-29(svn r3353) Simplify the automatic length adjustment algorithm for replacing ↵tron
trains: Use the length of the train before the replacement as reference length
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-12(svn r3167) - NewGRF: Start moving custom station code to separate files.peter1138
Rewrite handling of station classes. Allow for more than 8 station tile layouts. Start of code to unload custom stations.
2005-11-07(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too ↵bjarni
long trains -Trains will now remember the length of stations it visits and sell cars when being autoreplaced if they became too long -If it needs to remove cars, then it starts from the front and sells all it can find until the train is short enough -This only works for trains, that knows the station length of the route so a full uninterrupted run is needed -a train needs 1-2 runs to detect if the shortest station is expanded -This feature can be turned on and off in the train replace window and each company can have it's own setting -NOTE: minor savegame version bump
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-16(svn r3049) Replace byte/int/uint by RailType where appropriatetron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-10-04(svn r3014) -NewGRF, Codechange: Make all sprite group references be ↵peter1138
pointers instead of copying the data around.
2005-09-30(svn r3001) s/Player*/const Player*/tron
s/byte/PlayerID/ s/int/PlayerID/ and related changes