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authorpeter1138 <peter1138@openttd.org>2005-11-12 00:19:34 +0000
committerpeter1138 <peter1138@openttd.org>2005-11-12 00:19:34 +0000
commitff8223150aa28b1dfec8d1697d27d6aa96c18f93 (patch)
treee5f727d749b6f788bedbdaeef17fab347dbfefbb /station.h
parentb1075ca7a43ea39cddf4ec4406f99bb5aa37a113 (diff)
downloadopenttd-ff8223150aa28b1dfec8d1697d27d6aa96c18f93.tar.xz
(svn r3167) - NewGRF: Start moving custom station code to separate files.
Rewrite handling of station classes. Allow for more than 8 station tile layouts. Start of code to unload custom stations.
Diffstat (limited to 'station.h')
-rw-r--r--station.h74
1 files changed, 1 insertions, 73 deletions
diff --git a/station.h b/station.h
index 45f88fa9c..6fa329292 100644
--- a/station.h
+++ b/station.h
@@ -8,6 +8,7 @@
#include "sprite.h"
#include "tile.h"
#include "vehicle.h"
+#include "station_newgrf.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
@@ -195,83 +196,10 @@ uint GetStationPlatforms(const Station *st, TileIndex tile);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
-
-/* Station layout for given dimensions - it is a two-dimensional array
- * where index is computed as (x * platforms) + platform. */
-typedef byte *StationLayout;
-
-typedef enum StationClass {
- STAT_CLASS_NONE, // unused station slot or so
- STAT_CLASS_DFLT, // default station class
- STAT_CLASS_WAYP, // waypoints
-
- /* TODO: When we actually support custom classes, they are
- * going to be allocated dynamically (with some classid->sclass
- * mapping, there's a TTDPatch limit on 16 custom classes in
- * the whole game at the same time) with base at
- * STAT_CLASS_CUSTOM. --pasky */
- STAT_CLASS_CUSTOM, // some custom class
-} StationClass;
-
-typedef struct StationSpec {
- uint32 grfid;
- int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
-
- StationClass sclass;
-
- /* Bitmask of platform numbers/lengths available for the station. Bits
- * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
- * lenght. */
- byte allowed_platforms;
- byte allowed_lengths;
-
- /* Custom sprites */
- byte tiles;
- /* 00 = plain platform
- * 02 = platform with building
- * 04 = platform with roof, left side
- * 06 = platform with roof, right side
- *
- * These numbers are used for stations in NE-SW direction, or these
- * numbers plus one for stations in the NW-SE direction. */
- DrawTileSprites renderdata[8];
-
- /* Custom layouts */
- /* The layout array is organized like [lenghts][platforms], both being
- * dynamic arrays, the field itself is length*platforms array containing
- * indexes to @renderdata (only even numbers allowed) for the given
- * station tile. */
- /* @lengths is length of the @platforms and @layouts arrays, that is
- * number of maximal length for which the layout is defined (since
- * arrays are indexed from 0, the length itself is at [length - 1]). */
- byte lengths;
- /* @platforms is array of number of platforms defined for each length.
- * Zero means no platforms defined. */
- byte *platforms;
- /* @layout is @layouts-sized array of @platforms-sized arrays,
- * containing pointers to length*platforms-sized arrays or NULL if
- * default OTTD station layout should be used for stations of these
- * dimensions. */
- StationLayout **layouts;
-
- /* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
- * whilst spritegroup[1] is "GC_PURCHASE". */
- SpriteGroup *spritegroup[2];
-} StationSpec;
-
-/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
- * set, it gets new dynamically allocated global index and spec->localidx is
- * set to @stid, otherwise we take it as that we are replacing it and try to
- * search for it first (that isn't much fast but we do it only very seldom). */
-void SetCustomStation(byte stid, StationSpec *spec);
-/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
- * (lookup is therefore very fast as we do this very frequently). */
-StationSpec *GetCustomStation(StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
-int GetCustomStationsCount(StationClass sclass);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
static inline int GetRoadStopType(TileIndex tile)