Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-19 | Update: Translations from eints | translators | |
german: 23 changes by Wuzzy2 russian: 70 changes by Ln-Wolf | |||
2021-01-18 | Change: [NewGRF] industry special flag 19 now specifically targets only ↵ | frosch | |
passenger production, instead of the second cargo of any water-based industry. (#8590) This behavior is less surprising to NewGRF authors, and may even be intentional behavior for some industries. | |||
2021-01-18 | Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, ↵ | Michael Lutz | |
leading to desyncs. (#8591) | |||
2021-01-18 | Feature: Add support for rdtsc for ARM-based Windows (MSVC) | Owen Rudge | |
2021-01-17 | Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed | Patric Stout | |
Sometimes it returned an usererror(), sometimes Start() failed. Now it always fails on Start(), so nothing else has to check again what blitter is used. AfterBlitterChange() can never change to a 0bpp, so it is sufficient to guard this with an assert(). | |||
2021-01-17 | Codechange: [Win32] Use _local_palette for most operations | Patric Stout | |
Other drivers do this too, and this makes the world a bit more the same. | |||
2021-01-17 | Codechange: [Win32] use CSleep() instead of Sleep() like everywhere else | Patric Stout | |
Functional it is identical. Just helps future-us when searching for sleeps. | |||
2021-01-17 | Codechange: [Win32] Use return-early in RegisterWndClass() | Patric Stout | |
2021-01-17 | Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around. | Michael Lutz | |
2021-01-17 | Fix eeb88e8: Trains reversed while paused do not correctly update sprite ↵ | Matt Kimber | |
bounds (#8540) | |||
2021-01-17 | Update: Translations from eints | translators | |
catalan: 11 changes by J0anJosep | |||
2021-01-16 | Fix 0e62a398c7f: Only center the window, when it is smaller than the screen. ↵ | frosch | |
(#8581) | |||
2021-01-16 | Update: Translations from eints | translators | |
norwegian (bokmal): 65 changes by fnutt french: 1 change by glx22 | |||
2021-01-14 | Add: [SDL2] video driver parameter to put OpenTTD on a particular display on ↵ | frosch | |
start. By default use the display where the mouse cursor is. (#8572) | |||
2021-01-14 | Feature: Choose a sensible window size on a fresh OTTD config file. (#8536) | Michael Lutz | |
2021-01-14 | Update: Translations from eints | translators | |
norwegian (bokmal): 10 changes by buzzCraft spanish (mexican): 7 changes by absay korean: 1 change by telk5093 indonesian: 30 changes by dimaspaf14 finnish: 1 change by hpiirai catalan: 2 changes by gerardnll portuguese (brazilian): 4 changes by AKANexus polish: 1 change by yazalo | |||
2021-01-14 | Fix #7670: prevent useless pathfinder run for blocked vehicles | glx22 | |
2021-01-13 | Add: Console command to dump debugging information (#8548) | Jonathan G Rennison | |
2021-01-13 | Update: Translations from eints | translators | |
korean: 14 changes by telk5093 finnish: 1 change by hpiirai spanish: 41 changes by MontyMontana polish: 5 changes by yazalo | |||
2021-01-13 | Fix #8560: Planes were landing at the wrong height at airports with lowered ↵ | Charles Pigott | |
hangar tiles | |||
2021-01-13 | Feature: Show rainforest under vegetation on small map | SamuXarick | |
2021-01-13 | Change: darken the background of all graph to increase contrast (#8557) | Patric Stout | |
Now lines like Mauve, Dark Green and Purple are much more visible without hurting the other colours. | |||
2021-01-13 | Fix: tell the user if a font fails to load and fallback is about to be used | Patric Stout | |
Additionally, tell exactly why the font failed to load, which glyph was missing from the font. This hopefully helps the user a bit more in the right direction. | |||
2021-01-13 | Codechange: nobody was using "str" parameter, so remove it | Patric Stout | |
2021-01-12 | Update: Translations from eints | translators | |
spanish (mexican): 64 changes by absay indonesian: 7 changes by dimaspaf14 finnish: 94 changes by hpiirai slovak: 25 changes by gpalino french: 11 changes by glx22 polish: 11 changes by yazalo | |||
2021-01-11 | Update: Translations from eints | translators | |
spanish (mexican): 1 change by absay | |||
2021-01-11 | Add: a go-to-location button to the LandInfo window. | frosch | |
2021-01-11 | Add: another go-to-location button to the sign window. | frosch | |
2021-01-11 | Change: Relocate rename and location buttons in all windows. | frosch | |
2021-01-11 | Change: Relocate vehicle rename and location buttons. | frosch | |
2021-01-11 | Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'. | frosch | |
2021-01-11 | Fix: don't allow free-wagon-chains to exceed max-train-length (#8533) | Patric Stout | |
This makes no sense, that a free-wagon-chain could be larger than the maximum length of a train, as you cannot put an engine in front of that anyway. And it prevents run-away AIs making very silly long free-wagon-chains. | |||
2021-01-11 | Change: change console command "restart" and add "reload" | Patric Stout | |
The current "restart" command is now called "reload", as that is what it does. The old "restart" command is now called "restart", as that is what it did. As this has not been in any official release yet, this shouldn't harm any kitten. | |||
2021-01-11 | Fix 8f3d1ec: "restart" did not always restart your current game | Patric Stout | |
In the sequence: - Load a game - Start a newgame (via console) - Restart a game (via console) Gave you the loaded game back, not the new game. | |||
2021-01-11 | Fix #7619: nudge fast planes sooner towards their target (#8531) | Patric Stout | |
For non-NewGRF planes, "count" is never above 1. So planes can smoothly be guided to their destination. For NewGRF planes, they can go as quick as "count" values of 20. This easily overshoots the target. So, calculate if the plane will overshoot, and start nudging him to the destination earlier. You won't notice this either way, as it all happens within a single tick. | |||
2021-01-11 | Update: Translations from eints | translators | |
arabic (egypt): 30 changes by AviationGamerX indonesian: 30 changes by dimaspaf14 german: 12 changes by MagnumSociety french: 5 changes by glx22 | |||
2021-01-10 | Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits | SamuXarick | |
2021-01-10 | Fix: add missing variables to NewGRF inspect window. | frosch | |
2021-01-10 | Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile ↵ | Johannes E. Krause | |
has catenary. | |||
2021-01-10 | Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile ↵ | frosch | |
against a given tracktype. | |||
2021-01-10 | Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried ↵ | frosch | |
cargo is valid. | |||
2021-01-10 | Fix: GetCargoTranslation could return out-of-bounds index for old-style ↵ | frosch | |
NewGRF using cargo-slots. | |||
2021-01-10 | Update: Translations from eints | translators | |
korean: 1 change by telk5093 finnish: 1 change by hpiirai polish: 5 changes by yazalo | |||
2021-01-10 | Fix: Use realtime for error message and console backlog timeouts | glx22 | |
2021-01-10 | Fix: Don't use a timer for hundredth tick determination | glx | |
2021-01-09 | Fix #8272: vehicle destination text colour when mousing over (#8543) | Patric Stout | |
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com> | |||
2021-01-09 | Update: Translations from eints | translators | |
korean: 4 changes by telk5093 finnish: 4 changes by hpiirai catalan: 11 changes by J0anJosep | |||
2021-01-09 | Add: [Script] ScriptCargo::GetName, to get the human readable name of a ↵ | Patric Stout | |
cargo (#8544) Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts. | |||
2021-01-09 | Change: remove warning in cheat window and reduce it to a note (#8538) | Patric Stout | |
Although meant as a funny joke towards the player, our social standards have changed since 2004, and such "jokes" are no longer acceptable by the community as a whole. The only value of the message is that people are informed the information is stored in the savegame. This is mostly useful for us, developers, as some of those cheats can have side-effects which people report. While at it, styled the GUI a bit better, as the way the text was presented was odd. | |||
2021-01-09 | Fix #8462: Don't check whether to grow a town road on water (#8471) | SamuXarick | |