Age | Commit message (Collapse) | Author |
|
|
|
from locks.
|
|
|
|
of p1 for CMD_REMOVE_ROAD
|
|
better scheme is implemented.
|
|
speed
|
|
languages.
|
|
aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
|
|
if cargo acceptance list is too long.
|
|
other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
|
|
|
|
station view
cargo waiting list instead of just one. The station view window is now
resizable to cope with the extra information.
|
|
text if it is too large.
|
|
adjust the widgets around it to suit.
|
|
only when callback 3A (Show additional text in industry window) is available for the current industry.
This now allows grf authors to specify longer than 3 lines of text.
|
|
callback 28 (Industry location permissibility)
|
|
|
|
|
|
remove them from TTDP games.
|
|
missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
|
|
in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
|
|
|
|
should have been done.
Would help to compile first...
|
|
cb29/35 were a bit too eager to close down.
|
|
converted to canals in old savegames.
|
|
shores, if shores got replaced by ActionA.
|
|
in orders
|
|
of for-loops
|
|
|
|
under bridge' anymore
|
|
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
|
over rail of diffent owner behind crossing
|
|
In effect, it also fixes old AI bugs like FS#1403 and FS#1506
|
|
|
|
|
|
substraction
|
|
|
|
informations about current map size.
|
|
|
|
instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
|
|
there were any tram grfs loaded
|
|
when checking for available road/rail types (bilbo)
|
|
|
|
rivers.
|
|
roadtypes would need different foundation
|
|
unless they require water.
|
|
|
|
|
|
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
|
|
YAPF failed for steep slopes.
Trolly failed for a lot.
|