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author | frosch <frosch@openttd.org> | 2008-01-25 13:54:27 +0000 |
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committer | frosch <frosch@openttd.org> | 2008-01-25 13:54:27 +0000 |
commit | d13311e710c2ed0b1af134c778a5d6157c34ea20 (patch) | |
tree | 1e10512396dbf36ae38008e0b1f39ee5b46e503e /src | |
parent | e37b88ebfc83546c1cd6e1871f3160e810fdbe68 (diff) | |
download | openttd-d13311e710c2ed0b1af134c778a5d6157c34ea20.tar.xz |
(svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games.
Diffstat (limited to 'src')
-rw-r--r-- | src/oldloader.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 68a07ca2a..e5606f65f 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1620,16 +1620,6 @@ static bool LoadOldMain(LoadgameState *ls) * clear it for ourselves and let OTTD's rebuild PBS itself */ _m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */ break; - case MP_WATER: { - /* TTDPatch has all tiles touching water as coast (water)-type, we don't. - * This is only true from a certain TTDP version, but there is no harm - * in checking all the time */ - Slope s = GetTileSlope(i, NULL); - if (s == SLOPE_ENW || s == SLOPE_NWS || s == SLOPE_SEN || s == SLOPE_WSE || IsSteepSlope(s)) { - SetTileType(i, MP_CLEAR); - SetTileOwner(i, OWNER_NONE); - } - } break; default: break; } } |