Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-08 | (svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew ↵ | rubidium | |
the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown. | |||
2007-09-08 | (svn r11063) -Codechange: make it possible for people to view the loading ↵ | rubidium | |
indicators of everyone. Patch by SmatZ. | |||
2007-09-08 | (svn r11062) -Update: WebTranslator2 update to 2007-09-08 22:37:00 | miham | |
croatian - 1 changed by knovak (1) estonian - 4 fixed, 3 changed by kristjans (7) french - 2 changed by glx (2) hungarian - 4 fixed by miham (4) japanese - 4 fixed by ickoonite (4) norwegian_nynorsk - 14 fixed by pollux (14) slovak - 4 fixed by lengyel (4) slovenian - 4 fixed by Necrolyte (4) spanish - 4 fixed by eusebio (4) turkish - 27 fixed by jnmbk (27) ukrainian - 2 fixed by mad (2) | |||
2007-09-08 | (svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice | glx | |
2007-09-08 | (svn r11060) -Codechange: replace some magic numbers with the right ↵ | rubidium | |
enumified constants. | |||
2007-09-08 | (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions ↵ | rubidium | |
of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. | |||
2007-09-08 | (svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line. | belugas | |
After double checking with ttdpatch, behaviour is now more alike (Eddi) | |||
2007-09-07 | (svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite ↵ | rubidium | |
loop due to not yet properly set next and previous pointers. | |||
2007-09-07 | (svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked ↵ | rubidium | |
dirty properly, causing glitches for non-local players. Patch by SmatZ. | |||
2007-09-07 | (svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due ↵ | rubidium | |
to a bounding box that was too small. Patch by frosch. | |||
2007-09-07 | (svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of ↵ | rubidium | |
catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch. | |||
2007-09-07 | (svn r11053) -Fix: train status bar flickering a lot when waiting at a signal. | rubidium | |
2007-09-07 | (svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order | glx | |
2007-09-06 | (svn r11050) -Codechange: Use the translated gfx, not the original one. | belugas | |
2007-09-05 | (svn r11049) -Codechange: unify a large part of the vehicle details window. ↵ | rubidium | |
Based on a patch by nycom. | |||
2007-09-05 | (svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a ↵ | rubidium | |
train would corrupt the vehicle counts for the groups. | |||
2007-09-05 | (svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle ↵ | rubidium | |
length on articulated vehicle construction. | |||
2007-09-05 | (svn r11046) -Codechange: added function to get the next movable ↵ | bjarni | |
(non-articulated, non-read end of dualheaded engine) vehicle in a train | |||
2007-09-05 | (svn r11045) -Codechange: added a function to tell if a vehicle is the rear ↵ | bjarni | |
part of a dualheaded train engine | |||
2007-09-05 | (svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all ↵ | bjarni | |
cases, not just the one mentioned in the bug report Certain dualheaded/articulated consists could still trigger this issue | |||
2007-09-04 | (svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently ↵ | bjarni | |
with multiple multi-headed engines | |||
2007-09-04 | (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong ↵ | rubidium | |
heights (height of nothern corner instead of height of lowest corner). Patch by frosch. | |||
2007-09-04 | (svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice ↵ | rubidium | |
instead of the owner and the founder. Patch by frosch. | |||
2007-09-04 | (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could ↵ | rubidium | |
remotely trigger an assertion. | |||
2007-09-02 | (svn r11039) -Fix [FS#1191]: underflow that caused overflows in the ↵ | rubidium | |
performance rating calculation. | |||
2007-09-02 | (svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19 | miham | |
brazilian_portuguese - 4 fixed by tucalipe (4) bulgarian - 1 fixed by thetitan (1) catalan - 4 fixed by arnaullv (4) croatian - 6 fixed, 563 changed by knovak (569) czech - 4 fixed by Hadez (4) dutch - 4 fixed by habell (4) french - 4 fixed, 5 changed by Skiper (3), glx (6) italian - 4 fixed, 2 changed by lorenzodv (6) korean - 14 fixed, 22 changed by leejaeuk5 (36) | |||
2007-09-01 | (svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. ↵ | rubidium | |
Based on a patch by SmatZ. | |||
2007-09-01 | (svn r11032) -Codechange: unmagicify some table sizes and removal of some ↵ | rubidium | |
unnecessary variables. Patch by frosch. | |||
2007-09-01 | (svn r11031) -Codechange: reduce the amount of duplication of bit counting ↵ | rubidium | |
functions. Based on patches by skidd13, SmatZ and Belugas. | |||
2007-09-01 | (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a ↵ | rubidium | |
station should get goods was not done properly. | |||
2007-08-31 | (svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd | glx | |
2007-08-31 | (svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of ↵ | rubidium | |
the player you are cheating to. | |||
2007-08-31 | (svn r11027) -Fix: do not unconditionally assume that a tile has a depot. | rubidium | |
2007-08-31 | (svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes. | rubidium | |
2007-08-31 | (svn r11025) -Fix: safeguard StrEmpty from calls with NULL. | rubidium | |
2007-08-31 | (svn r11024) -Fix [FS#1173]: give a more correct error when building some ↵ | rubidium | |
things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. | |||
2007-08-31 | (svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on ↵ | rubidium | |
Big Endian machines. | |||
2007-08-31 | (svn r11022) -Fix: the canal border determination did not take oil rigs into ↵ | rubidium | |
consideration. | |||
2007-08-31 | (svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not ↵ | rubidium | |
belong to a "valid" tile, like the money cheat/giving money. | |||
2007-08-31 | (svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too ↵ | rubidium | |
much money or rather: when casting the amount of money to an int32 becomes negative. | |||
2007-08-31 | (svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same ↵ | rubidium | |
type when adding new vehicles to a group. Patch by SmatZ. | |||
2007-08-31 | (svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own ↵ | rubidium | |
company or a bankrupted/non-existant company. | |||
2007-08-31 | (svn r11017) -Codechange: unify determining whether a vehicle needs/can be ↵ | rubidium | |
service a little more. | |||
2007-08-31 | (svn r11016) -Fix [FS#1172]: stations would also be given cargo when ↵ | rubidium | |
vehicles have only dropped cargo of that particular type. | |||
2007-08-31 | (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother. | rubidium | |
2007-08-31 | (svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of ↵ | rubidium | |
a consist. | |||
2007-08-31 | (svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small ↵ | rubidium | |
as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus. | |||
2007-08-30 | (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵ | rubidium | |
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game. | |||
2007-08-30 | (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with ↵ | rubidium | |
templates. This gives up to 10% performance increase in games with lots of vehicles. | |||
2007-08-30 | (svn r11006) -Fix: spectators are not allowed to issue commands. Issue ↵ | rubidium | |
spotted by SmatZ. |