Age | Commit message (Collapse) | Author |
|
|
|
MakeScreenshotName.
|
|
|
|
industries also affect the effect vehicles created by industries.
|
|
at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
|
|
_effect_init_procs and _effect_tick_procs.
|
|
|
|
|
|
|
|
|
|
windows if they're clicked when disabled
|
|
simplified_chinese - 1 changes by Gavin
|
|
|
|
|
|
latch properly
|
|
update the cached SpriteID when the layout changes
|
|
brazilian_portuguese - 1 changes by Tucalipe
|
|
orders for ground vehicles. Aircraft may reach unscheduled terminals when skippnig orders etc.
|
|
binaries created with MinGW-w64. (JGR)
|
|
|
|
|
|
|
|
were swapped
|
|
dutch - 11 changes by Parody
|
|
of windows with viewports but without caption. (only triggerable since r22484)
|
|
main window and thus become inaccessible when resizing the main window.
|
|
dutch - 2 changes by Parody
|
|
certain cyclical tasks.
|
|
|
|
hungarian - 5 changes by IPG
spanish - 1 changes by Terkhen
|
|
|
|
croatian - 1 changes by VoyagerOne
estonian - 7 changes by notAbot
italian - 1 changes by lorenzodv
|
|
|
|
english_US - 1 changes by Rubidium
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 1 changes by planetmaker
portuguese - 6 changes by ABCRic, JayCity
slovenian - 5 changes by Necrolyte
spanish - 1 changes by Terkhen
vietnamese - 4 changes by nglekhoi
|
|
|
|
as no real order influencing path finding is added
|
|
multiple times, the previously allocated sprite layouts were not freed.
|
|
brazilian_portuguese - 2 changes by Tucalipe
|
|
luxembourgish - 8 changes by Phreeze
romanian - 2 changes by kkmic
|
|
catalan - 2 changes by arnau
dutch - 2 changes by habell
|
|
the working directory was used instead, circumventing the not-home-directory check.
|
|
OpenTTD with -d from a MSYS console. Added a note to known-bugs about this issue.
|
|
a new directory, so queued events reach the window when already updated.
|
|
(partly by planetmaker).
|
|
|
|
lithuanian - 10 changes by Fretta
swedish - 1 changes by Ledel
|
|
TileLayoutSpriteGroup instead of allocating it separately.
|
|
spritelayouts allocated on the heap, and make use of constructors and destructors.
|
|
|
|
into GetCustomStationRelocation() and only call it if actually needed.
|