Age | Commit message (Collapse) | Author |
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american - 10 fixed by WhiteRabbit (10)
brazilian_portuguese - 7 fixed by fukumori (7)
bulgarian - 12 fixed by thetitan (12)
catalan - 3 fixed by arnaullv (3)
czech - 8 fixed by Hadez (8)
dutch - 8 fixed by habell (8)
french - 3 fixed by glx (3)
greek - 80 fixed by thanoulas (80)
italian - 7 fixed, 7 changed by sidew (6), bluesboy84 (8)
japanese - 11 fixed by PouncingAnt (2), ickoonite (9)
korean - 3 fixed by darkttd (3)
norwegian_nynorsk - 6 fixed by pollux (6)
polish - 7 fixed by meush (7)
russian - 9 fixed, 1 changed by DarkFenX (10)
slovak - 10 fixed by lengyel (10)
slovenian - 6 fixed by Necrolyte (6)
spanish - 9 fixed by eusebio (9)
swedish - 9 fixed by daishan (9)
traditional_chinese - 6 fixed, 4 changed by thomasau (10)
ukrainian - 9 fixed by mad (9)
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directories' enabled (stepancheg).
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trains got removed in the depot.
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in the news item for new vehicles
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clear and extendable (more language paths).
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ChangeWorkingDirectory (it was moved).
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subsidy source/target type.
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a random industry for the AI to prevent it slowing down the game. The AI now sucks a even a bit more than before (if that's even possible).
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acceptance mixup.
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will be used to specify how the cargo behaves wrt towns, instead of relying on fixed cargo IDs.
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every run
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bridges.
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animation data into IndustryTileSpec array
Added a few documentation on remaining animation arrays (mostly ToyLand ones)
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enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios.
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incorrectly. Forgot to set the best bird distance to zero in case we found the destination to indicate success. (de_zeurkous)
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ALL-button show 'full' too
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a Fio slot together.
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station's cargo rating list. (And duff up the block a little)
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Note: since this can be useful for all platforms, the GUI is no longer OSX specific.
Note: scrolling lists is still unaffected by this setting
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scrolling
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brazilian_portuguese - 2 fixed by fukumori (2)
bulgarian - 1 fixed by thetitan (1)
catalan - 5 fixed by arnaullv (5)
czech - 1 changed by Hadez (1)
esperanto - 1 fixed by LaPingvino (1)
french - 5 fixed by glx (5)
german - 1 fixed by Neonox (1)
greek - 260 fixed by thanoulas (260)
hungarian - 8 fixed by miham (8)
italian - 1 fixed by sidew (1)
korean - 12 fixed by leejaeuk5 (7), darkttd (5)
polish - 1 fixed, 2 changed by meush (3)
portuguese - 2 fixed by izhirahider (2)
slovenian - 1 fixed by Necrolyte (1)
traditional_chinese - 1 fixed, 42 changed by thomasau (43)
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when opening the difficulty window.
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(r9115) to ensure they are really changed
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tool (in the scenario editor) makes flooding water (ocean).
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smallmap
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(in all directions)
It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming
Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting
appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
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changes. So basically, widening the types makes the difference
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the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0.
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std::numeric_limits doesn't exist in gcc 2.95 (MorphOS), so back to tree and use ~0 instead (peter1138)
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refit masks
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setting, so you can hide economy changes, but do show open/close of industries
-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
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the current climate, and exclude engine types if their cargo type is invalid and they have no refittable type.
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if the chosen type is not available in the current climate.
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-Codechange: Use the newly created WWT_TEXT widget.
-Cleanup: remove a lot of magic numbers, make the whole window more flexible, with now the possibility to easily add new type of news events.
Thanks glx for ideas from an old patch
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truncated string. It will be usefull on windows where lot of simple text is always drawn on the WE_PAINT event, making the code clearer. For now, left, right (total size of the window), top, color and data are necessary to use it. Maybe more features will be available soon.
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keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus.
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(non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop.
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CF_UNICODETEXT) correctly converts the input to the current locale.
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don't terminate the string when an invalid encoding is encountered, but only focus on maximum length.
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std::numeric_limits<uint32>::max() instead.
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station list window.
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payment graph
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