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authorpeter1138 <peter1138@openttd.org>2007-03-13 21:31:09 +0000
committerpeter1138 <peter1138@openttd.org>2007-03-13 21:31:09 +0000
commitc4a191dd112ccb9a84497a4b865c2d7116fbf5dd (patch)
treefe4d9d074e74884136ae01d5711b69fe05d33a72 /src
parent8a58bb5108f9eaf06aca28e5692c91172c6bef67 (diff)
downloadopenttd-c4a191dd112ccb9a84497a4b865c2d7116fbf5dd.tar.xz
(svn r9147) -Fix (r1770, r8161): when loadin games, enroute_from and enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios.
Diffstat (limited to 'src')
-rw-r--r--src/openttd.cpp19
-rw-r--r--src/station_cmd.cpp12
2 files changed, 19 insertions, 12 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 0452d6ab8..5a9c7499c 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1792,6 +1792,25 @@ bool AfterLoadGame()
FOR_ALL_VEHICLES(v) {
v->cargo_source_xy = IsValidStationID(v->cargo_source) ? GetStation(v->cargo_source)->xy : v->tile;
}
+
+ /* Store position of the station where the goods come from, so there
+ * are no very high payments when stations get removed. However, if the
+ * station where the goods came from is already removed, the source
+ * information is lost. In that case we set it to the position of this
+ * station */
+ Station *st;
+ FOR_ALL_STATIONS(st) {
+ for (CargoID c = 0; c < NUM_CARGO; c++) {
+ GoodsEntry *ge = &st->goods[c];
+
+ /* In old versions, enroute_from used 0xFF as INVALID_STATION */
+ if (CheckSavegameVersion(7) && ge->enroute_from == 0xFF) {
+ ge->enroute_from = INVALID_STATION;
+ }
+
+ ge->enroute_from_xy = IsValidStationID(ge->enroute_from) ? GetStation(ge->enroute_from)->xy : st->xy;
+ }
+ }
}
if (CheckSavegameVersion(45)) {
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index dae12547a..d62b609ed 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -2797,18 +2797,6 @@ static void SaveLoad_STNS(Station *st)
SlObject(st, _station_desc);
for (uint i = 0; i != NUM_CARGO; i++) {
SlObject(&st->goods[i], _goods_desc);
-
- /* In older versions, enroute_from had 0xFF as INVALID_STATION, is now 0xFFFF */
- if (CheckSavegameVersion(7) && st->goods[i].enroute_from == 0xFF) {
- st->goods[i].enroute_from = INVALID_STATION;
- }
- if (CheckSavegameVersion(44)) {
- /* Store position of the station where the goods come from, so there are no
- * very high payments when stations get removed. However, if the station
- * where the goods came from is already removed, the source information is
- * lost. In that case we set it to the position of this station */
- st->goods[i].enroute_from_xy = IsValidStationID(st->goods[i].enroute_from) ? GetStation(st->goods[i].enroute_from)->xy : st->xy;
- }
}
if (st->num_specs != 0) {