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2021-07-10Remove: old server listing via Master ServerPatric Stout
2021-07-10Remove: old server announcement to Master ServerPatric Stout
2021-07-10Add: use Game Coordinator to get latest public server listingPatric Stout
2021-07-10Add: use Game Coordinator to annouce public serversPatric Stout
2021-07-10Codechange: track version of network servers to prune once out-of-datePatric Stout
2021-07-10Codechange: use UpdateNetworkGameWindow() over manually marking window dirtyPatric Stout
2021-07-10Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ...Loïc Guilloux
2021-07-10Remove: logically dead code in graph UIRubidium
2021-07-10Remove: logically dead code from font cacheRubidium
2021-07-10Fix 11ab3c4: [NewGRF] Overflow when determining cargo mask for string code 9A 1ERubidium
2021-07-09Codechange: use the name string in SaveLoad for the name of the Setting as wellRubidium
2021-07-09Codechange: access the name of a setting via an accessor functionRubidium
2021-07-09Codechange: name a few unnamed settings as to not to have to check for that b...Rubidium
2021-07-09Add #9188: netsave now keeps multiple version around, similar to autosave (#9...Stephan
2021-07-09Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macroglx22
2021-07-09Codechange: Remove FOR_EACH_SET_TRACKglx22
2021-07-09Codechange: Remove FOR_EACH_SET_CARGO_IDglx22
2021-07-09Codechange: Remove FOR_EACH_SET_BITglx22
2021-07-09Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECSglx22
2021-07-09Codechange: Remove FOR_ALL_TILES_IN_HEIGHTglx22
2021-07-09Codechange: split settings.ini over several files (#9421)Patric Stout
2021-07-09Update: Translations from eintstranslators
2021-07-08Update: Translations from eintstranslators
2021-07-08Fix: reduce the amount of debug messages on -dsl=2 (#9420)Patric Stout
2021-07-08Fix 9e32c618: network revision was always empty (#9419)Patric Stout
2021-07-07Update: Translations from eintstranslators
2021-07-06Codechange: Use a common sub-class for NewGRFMapping chunksglx22
2021-07-06Cleanup: Remove now unneeded ChunkHandler membersglx22
2021-07-06Codechange: Use ChunkHandlers sub-classesglx22
2021-07-06Codechange: Use static array of references to ChunkHandlerglx22
2021-07-06Codechange: Preparation for ChunkHandler subclassingglx22
2021-07-06Codechange: split off the settings saveload code from the main settings handl...Rubidium
2021-07-06Codechange: split off the settings table and all the callbacks from the main ...rubidium42
2021-07-06Codechange: ensure xxx_setting_tables are initialised after their contentglx22
2021-07-06Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)Loïc Guilloux
2021-07-06Update: Translations from eintstranslators
2021-07-05Update: Translations from eintstranslators
2021-07-04Update: Translations from eintstranslators
2021-07-03Update: Translations from eintstranslators
2021-07-03Fix cdb3dd049: GOAL chunk was not using the header for loading (#9409)Loïc Guilloux
2021-07-03Cleanup: remove declaration of undefined functionrubidium42
2021-07-03Codechange: replace InjectDParam/ShiftParameters by setting the right paramet...rubidium42
2021-07-02Codechange: make savegame-version checks more obvious in SlCompanyLiveries::LoadPatric Stout
2021-07-02Codechange: using "until" in function names can be confusingPatric Stout
2021-07-02Cleanup: remove SLE_NULL and friendsPatric Stout
2021-07-02Add: store headers for chunks with SL_STRUCTLISTPatric Stout
2021-07-02Add: store headers for most savegame chunksPatric Stout
2021-07-02Feature: framework to make savegames self-descriptivePatric Stout
2021-07-02Update: Translations from eintstranslators
2021-07-02Change: move sensitive information to secrets.cfg and private information to ...Patric Stout