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2008-05-27(svn r13286) -Codechange: GUIList Sort returns now if the list sequence has ↵skidd13
been altered
2008-05-27(svn r13285) -Codechange: station sorting uses GUILists Sort() nowskidd13
2008-05-27(svn r13283) -Codechange: convert the inheritance of GUIList in ↵skidd13
PlayerStationsWindow to a member object
2008-05-27(svn r13280) -Fix (r13276): MSVC compilation was brokensmatz
2008-05-26(svn r13279) -Codechange: simplify condition for terminating loop when ↵smatz
reversing list order
2008-05-26(svn r13278) -Fix: Missing call to FindWindowPlacementAndResize() for drop ↵peter1138
down lists
2008-05-26(svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing ↵rubidium
the NewGRF settings window.
2008-05-26(svn r13276) -Codechange: use qsort() for initial sorting of a list for ↵smatz
better performance (credits go to skidd13 and peter1138)
2008-05-26(svn r13275) -Fix: sort lists with 2 items, toosmatz
-Fix: reset VL_RESORT and resort timer even when no sort was needed
2008-05-26(svn r13273) -Fix [FS#2042]: MSVC warnings (again)glx
2008-05-26(svn r13271) -Codechange: groups sorting uses GUILists Sort() nowskidd13
2008-05-26(svn r13270) -Codechange: There is no need to clear lists in the window ↵peter1138
constructor
2008-05-26(svn r13269) -Codechange: build bridge window uses GUILists Sort() nowskidd13
-Cleanup: make some globals part of the build bridge window
2008-05-26(svn r13267) -Codechange: extend GUIList with a GnomeSortskidd13
2008-05-26(svn r13266) -Codechange: Use SmallVector in GUIListpeter1138
2008-05-26(svn r13260) -Fix: linked terraform toolbar wasn't marked dirty after movingsmatz
2008-05-26(svn r13259) -Fix: Subsidy text could still overflowpeter1138
2008-05-26(svn r13258) -Codechange: add support for using (most) of the old patch ↵rubidium
names in the console.
2008-05-26(svn r13257) -Fix(r13226): Typo has found its way on the code... Thanks cirdanbelugas
2008-05-26(svn r13256) -Codechange: merge the OPTS and PATS chuncks.rubidium
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13254) -Fix: waypoint orders could have invalid flags set after conversionsmatz
2008-05-25(svn r13253) -Codechange: simplify conversion of old orders a bitsmatz
2008-05-25(svn r13252) -Fix: when converting orders from older savegames, set 'Unload ↵smatz
and leave empty' for 'Unload' orders
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25(svn r13250) -Codechange: Use VehicleList in SendAllVehiclesToDepot()peter1138
2008-05-25(svn r13249) -Fix [FS#2039]: make industry sorting by transported percentage ↵smatz
more consistent
2008-05-25(svn r13248) -Codechange: Use VehicleList for depot GUI.peter1138
2008-05-25(svn r13247) -Codechange: small amount of coding style for settings.cpp.rubidium
2008-05-25(svn r13246) -Fix (r13245): incorrect parameters to memcpypeter1138
2008-05-25(svn r13245) -Codechange: Use SmallVectors for generating vehicle lists, ↵peter1138
simplifying calling code somewhat.
2008-05-25(svn r13244) -Fix: allow only one town directory window to be openedsmatz
2008-05-25(svn r13242) -Codechange: remove _opt_ptr.rubidium
2008-05-25(svn r13241) -Codechange: Simplify CmdDepotSellAllVehicles() a bitpeter1138
2008-05-25(svn r13240) -Codechange: More const-ness for GUI code.peter1138
2008-05-24(svn r13239) -Fix: certain compilers give false warning about uninitialized ↵smatz
variable
2008-05-24(svn r13234) -Fix: Check/affect town rating when removing/bulldozing ↵frosch
town-owned road under drivethrough stops. -Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
2008-05-24(svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by ↵frosch
RoadOwner. -Fix: Before evaluating RoadOwner, check if the roadtype is present. -Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24(svn r13232) -Codechange: Simplify BuildDepotVehicleList()peter1138
2008-05-24(svn r13231) -Codechange: split the core console code and the console GUI.rubidium
2008-05-24(svn r13230) -Fix [FS#2030](r13171): When closing toolbars, also close their ↵frosch
PickerWindows.
2008-05-24(svn r13229) -Codechange: replace some global variables that are only ↵rubidium
initialised once and always with the same value with enums.
2008-05-24(svn r13228) -Codechange: split console.h.rubidium
2008-05-24(svn r13227) -Codechange: Apply code stylepeter1138
2008-05-24(svn r13226) -Feature: Allow to have more than only two airports per town. ↵belugas
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-23(svn r13225) -Fix (r13041): Missing calls to FindWindowPlacementAndResize() ↵peter1138
from lots of windows causing 'two stage' opening effect.
2008-05-23(svn r13224) -Fix (r13107): set the location of the old ↵rubidium
SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
2008-05-23(svn r13222) -Change: allow old AI building helistations and helidepots for ↵smatz
oil rig routes
2008-05-23(svn r13221) -Fix (r8747): old AI failed to build oil rig routessmatz
2008-05-23(svn r13217) -Fix: old AI was building small airports in years when they ↵smatz
were not available in original game, causing small planes and helis everywhere