Age | Commit message (Collapse) | Author |
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instead of crashing.
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wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
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the news item pops up after the industry has been removed from the map.
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90 degree turn immediately after a 180 degree turn.
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last seen while been center-followed
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Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
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games when creating a new game.
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'know' it in memory, it should still be unknown in the realm of callbacks.
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-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
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enough on a commuter airport.
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available (SmatZ)
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vehicles.
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scroll the main window (Rafal Rzepecki)
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during construction.
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be in town with population large than 1200'
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instead of branching on either < or <=.
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it needs the cargo types to be the same.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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(and better comments) (skidd13 / TrueLight)
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course be 'static inline bool' (SmatZ)
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invalid cargo. Exceptions are temperate banks and oil rigs, default value is 0 for them
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typecast that can be avoided by using HASBIT instead.
Although the code is old (r2817), it is the recent changes made in macros.h that brough it up.
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files in one message including the location where they can get said missing/corrupted files.
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by skidd13)
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and handle broken iconv declaration in OSX 10.5.
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value (SmatZ)
-Fix: prefix ++ didn't exist, added it
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functions (patch by skidd13, with a big tnx to SmatZ for profiling!)
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afrikaans - 24 changed by TrueTenacity (24)
brazilian_portuguese - 1 fixed by tucalipe (1)
czech - 1 fixed by Hadez (1)
dutch - 1 fixed by habell (1)
norwegian_bokmal - 4 fixed, 43 changed by jhsoby (47)
turkish - 28 fixed by jnmbk (28)
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people ;) (tnx fjb for noticing this bug ;))
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industry tiles
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Rubidium and skidd13)
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a macro (skidd13)
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variables, not signed, so enforce that a bit
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creating the name, otherwise every oil rig will become "<TOWN> Oilrig" which effectively means that there can be several oil rigs with exactly the same name.
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when recolouring was turned on, instead of only applying it when the colour translation is '0'.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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industries.
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