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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-02-28
Fix: [Network] don't desync if client leaves before you finish downloading map
Patric Stout
2021-02-28
Fix: [Network] don't show "server doesn't respond" while in queue
Patric Stout
2021-02-28
Fix: [Network] send map to next client if current client disconnects
Patric Stout
2021-02-28
Fix: [Network] also count the person downloading the map in the queue
Patric Stout
2021-02-28
Fix: Vehicle list windows did not update when this year's profit changed
Charles Pigott
2021-02-28
Fix #8763: [OpenGL] Cursor sprite origin can be negative.
Michael Lutz
2021-02-27
Change: Improve console warnings on invalid network commands (#8753)
Pavel Stupnikov
2021-02-27
Update: Translations from eints
translators
2021-02-27
Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
Michael Lutz
2021-02-27
Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)
Patric Stout
2021-02-27
Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.
frosch
2021-02-27
Fix: yet another place where the vehicle-cursor did not account for the inter...
frosch
2021-02-27
Fix #8750: [OpenGL] Line drawing did not set proper RGB/mask colours.
Michael Lutz
2021-02-27
Codechange: remove _realtime_tick variable
Patric Stout
2021-02-27
Codechange: replace _realtime_tick with std::chrono for mouse events
Patric Stout
2021-02-27
Codechange: [Network] replace _realtime_tick with std::chrono
Patric Stout
2021-02-27
Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#...
Patric Stout
2021-02-26
Update: Translations from eints
translators
2021-02-26
Change: Never auto-select an 8bpp blitter unless explicitly allowed by the 's...
Michael Lutz
2021-02-26
Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
Patric Stout
2021-02-25
Fix #8123: trams on half-tiles couldn't find depots (#8738)
Patric Stout
2021-02-25
Update: Translations from eints
translators
2021-02-25
Codechange: [OpenGL] Load all OpenGL functions dynamically.
Michael Lutz
2021-02-25
Codechange: [OpenGL] Simplify loading OpenGL extension functions.
Michael Lutz
2021-02-24
Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)
Michael Lutz
2021-02-24
Codechange: [OSX] GameLoop is really more like MainLoop
Patric Stout
2021-02-24
Codechange: [Video] move InteractiveRandom() to the VideoDriver
Patric Stout
2021-02-24
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Patric Stout
2021-02-24
Change: Improve graph period markings (#8732)
Tyler Trahan
2021-02-24
Fix: vehicle-cursor size-limit did not account for the interface zoom level.
frosch
2021-02-23
Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled.
Michael Lutz
2021-02-23
Update: Translations from eints
translators
2021-02-23
Change: [Win32] Use more modern way of getting free disk space
Niels Martin Hansen
2021-02-23
Codechange: Switch to explicit wide strings
Niels Martin Hansen
2021-02-23
Remove: [Win32] Last pretenses of being able to build for Windows 95
Niels Martin Hansen
2021-02-22
Fix 8706c36f: Change RELEASE code, too.
Michael Lutz
2021-02-22
Add: [OSX] OpenGL video driver.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Separate context state setup from general init.
Michael Lutz
2021-02-22
Codechange: [OSX] Add support for (un)locking the video buffer.
Michael Lutz
2021-02-22
Codechange: [OSX] Separate video driver into a base and a Quartz implementation.
Michael Lutz
2021-02-22
Codechange: [SDL2] Split driver in base-part and default backend
Michael Lutz
2021-02-22
Feature: [SDL2] OpenGL support
Patric Stout
2021-02-22
Codechange: [SDL] Move dirty_rect to class scope.
Michael Lutz
2021-02-22
Codechange: [SDL2] Allow several places to hook into the SDL driver
Patric Stout
2021-02-22
Codechange: [SDL2] Move functions and variables to class-scope
Patric Stout
2021-02-22
Codechange: [SDL2] Move SDLSurface code to its own function
Patric Stout
2021-02-22
Codechange: [SDL2] Split Start() in a few more functions
Patric Stout
2021-02-22
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
Michael Lutz
2021-02-22
Add: A 32 bpp blitter that uses the animation buffer from the video backend t...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
Michael Lutz
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