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authorMichael Lutz <michi@icosahedron.de>2021-02-27 18:14:24 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-27 19:01:34 +0100
commit77854d561b66cdb49e8462bb473e706a4241394d (patch)
treee3069bc073e8ae4af92ce8c3332e8aacc56698b5 /src
parent1b5d1d074ef1a65634830cbfa7ff412f8a9906bd (diff)
downloadopenttd-77854d561b66cdb49e8462bb473e706a4241394d.tar.xz
Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
Performance in this case is worse than not using OpenGL, so just let OTTD fall back to a different video driver.
Diffstat (limited to 'src')
-rw-r--r--src/video/opengl.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video/opengl.cpp b/src/video/opengl.cpp
index 4d590facc..ebe4bb8d7 100644
--- a/src/video/opengl.cpp
+++ b/src/video/opengl.cpp
@@ -15,6 +15,8 @@
// #define NO_GL_BUFFER_SYNC
/* Define to enable persistent buffer mapping on AMD GPUs. */
// #define GL_MAP_PERSISTENT_AMD
+/* Define to allow software rendering backends. */
+// #define GL_ALLOW_SOFTWARE_RENDERER
#if defined(_WIN32)
# include <windows.h>
@@ -536,6 +538,12 @@ const char *OpenGLBackend::Init()
DEBUG(driver, 1, "OpenGL driver: %s - %s (%s)", vend, renderer, ver);
+#ifndef GL_ALLOW_SOFTWARE_RENDERER
+ /* Don't use MESA software rendering backends as they are slower than
+ * just using a non-OpenGL video driver. */
+ if (strncmp(renderer, "llvmpipe", 8) == 0 || strncmp(renderer, "softpipe", 8) == 0) return "Software renderer detected, not using OpenGL";
+#endif
+
const char *minor = strchr(ver, '.');
_gl_major_ver = atoi(ver);
_gl_minor_ver = minor != nullptr ? atoi(minor + 1) : 0;