Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-24 | Update: Translations from eints | translators | |
greek: 17 changes by dionisis84 catalan: 4 changes by J0anJosep portuguese (brazilian): 2 changes by Vimerum | |||
2021-08-23 | Update: Translations from eints | translators | |
swedish: 8 changes by joeax910 | |||
2021-08-23 | Fix: [Network] show query errors in the server listing instead of error ↵ | Patric Stout | |
popup (#9506) When you are query several servers at once, it is rather unclear for which server you got a popup. Instead, show any errors on the server itself. This is only true for the query-part. Joining a server still gives an error popup to tell you about any issue. | |||
2021-08-23 | Fix #9490: [Network] a full server couldn't be queried either (#9508) | Patric Stout | |
You can now still query a full server, as long as the maximum amount of allowed connections isn't reached. This means that as long as there are not 255 clients connected to a server, you can always connect to query. | |||
2021-08-23 | Fix #9501: [Network] crash when more than one game-info query was pending ↵ | Patric Stout | |
(#9502) | |||
2021-08-23 | Fix c4b700f1: remove left-over debug statement (#9510) | Patric Stout | |
2021-08-23 | Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) | Patric Stout | |
Old servers don't tell the GameScript they are running, so nothing should be shown. All values in NetworkGameInfo initialize as 0/empty, except for GS version. Someone has to be different from the rest, I guess. | |||
2021-08-21 | Update: Translations from eints | translators | |
indonesian: 32 changes by dimaspaf14 russian: 2 changes by Ln-Wolf | |||
2021-08-21 | Fix: [Network] crash when last-joined server that is no longer available (#9503) | Patric Stout | |
If you update the server-list while not having last-joined selected and it is no longer available, the game crashed. | |||
2021-08-20 | Change: [Linkgraph] Delete links only served by vehicles stopped in depot | Nicolas Chappe | |
A stale link is not deleted if the link refresher finds a vehicle that still serves it. This commit excludes vehicles stopped in depot for a very long time from the link refresher, so that their stale links can be deleted. | |||
2021-08-20 | Update: Translations from eints | translators | |
korean: 5 changes by telk5093 dutch: 5 changes by Afoklala portuguese (brazilian): 3 changes by AKANexus polish: 5 changes by pAter-exe | |||
2021-08-19 | Update: Translations from eints | translators | |
italian: 13 changes by CoderLel russian: 1 change by Ln-Wolf french: 2 changes by glx22 | |||
2021-08-19 | Fix d9c1d18f2: Wrong format string for console disconnect message. | Michael Lutz | |
2021-08-18 | Update: Translations from eints | translators | |
finnish: 3 changes by hpiirai portuguese: 2 changes by azulcosta | |||
2021-08-18 | Fix 659989af45: Set appropriate town window dirty when building/removing ↵ | Joan Josep | |
airports. (#9497) | |||
2021-08-18 | Update: Translations from eints | translators | |
finnish: 2 changes by hpiirai portuguese: 1 change by azulcosta | |||
2021-08-18 | Fix #9492: show for what server a relay session is being created (#9494) | Patric Stout | |
Currently it says "the server" which is a bit ambigious. Be more specific. | |||
2021-08-18 | Fix #9491: reword "no connection" error message (#9495) | Patric Stout | |
2021-08-18 | Fix: typo in the word "spectator" (tnx Heiki) (#9496) | Patric Stout | |
2021-08-18 | Fix 977604ef: [Linkgraph] Add a special case for unknown travel times on ↵ | Nicolas Chappe | |
link update | |||
2021-08-17 | Update: Translations from eints | translators | |
catalan: 2 changes by J0anJosep french: 1 change by glx22 | |||
2021-08-17 | Fix 6acf204d: crash when showing coordinator-error-messages (#9488) | Patric Stout | |
2021-08-17 | Update: Translations from eints | translators | |
russian: 1 change by Ln-Wolf | |||
2021-08-17 | Feature: [Linkgraph] Prioritize faster routes for passengers, mail and ↵ | Nicolas Chappe | |
express cargo Passengers usually prefer fast paths to short paths. Average travel times of links are updated in real-time for use in Dijkstra's algorithm, and newer travel times weigh more, just like capacities. | |||
2021-08-17 | Fix: report reuse of invite-code and switch to local game-type (#9487) | Patric Stout | |
This prevents two servers battling for the same invite-code. Now the last one wins. | |||
2021-08-16 | Update: Translations from eints | translators | |
chinese (simplified): 1 change by goodspeed34 | |||
2021-08-16 | Codechange: Improve LineCache queries (#9417) | Frédéric Simonis | |
Adds the support to query the linecache without copying the string. This uses a custom transparent comparator in conjunction with a query type using a std::string_view. | |||
2021-08-16 | Fix: connecting with the same name thrice hangs the server (#9485) | dP | |
2021-08-15 | Update: Translations from eints | translators | |
chinese (simplified): 82 changes by goodspeed34 french: 2 changes by glx22 portuguese: 1 change by azulcosta portuguese (brazilian): 2 changes by Vimerum | |||
2021-08-15 | Update: Translations from eints | translators | |
portuguese: 1 change by azulcosta | |||
2021-08-15 | Change: rebrand 1.12.0 to 12.0 | Patric Stout | |
One question that keeps popping up: "when do we release 2.0?". NewGRF will force that at least 1.16 will be 2.0, but to not wait for this, let's drop the "1." and be for ever done with that conversation. We are following in the footstep of giants here. | |||
2021-08-15 | Fix 2183fd4d: [NewGRF] Use divide instead of right shift for signed numbers. ↵ | Michael Lutz | |
(#9480) "For negative a, the value of a >> b is implementation-defined (in most implementations, this performs arithmetic right shift, so that the result remains negative)." | |||
2021-08-15 | Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346) | Vít Šefl | |
2021-08-15 | Add: open Online Players GUI on starting/joining a server (#9479) | Patric Stout | |
2021-08-14 | Remove: COMPANY_INFO packets and related code (#9475) | Patric Stout | |
2021-08-14 | Feature: make "join game" button join the game, instead of first showing a ↵ | Patric Stout | |
lobby window (#9467) Nobody really paid attention to the lobby window, and it completely missed its purpose. Most people don't even wait for companies to show up, but just hit "New Company". This in turn means people create a lot of unneeded companies, while they "just want to watch the game" or join another company. Instead, "Join Game" now just joins the game as spectators. | |||
2021-08-14 | Fix 508e465b: network servers didn't show invite-code / connection-type in ↵ | Patric Stout | |
Online Players GUI (#9478) The selector selects the first widget, which by accident was now only the server visibility. | |||
2021-08-14 | Update: Translations from eints | translators | |
2021-08-14 | Fix: name the Online Players caption the same as in the menu (#9473) | Patric Stout | |
Referring to one window in two ways is a bit annoying. | |||
2021-08-14 | Add: synchronize server name to clients and display in Online Players GUI ↵ | Patric Stout | |
(#9472) | |||
2021-08-14 | Add: mention you are a spectator in the status bar (if you are, ofc) (#9471) | Patric Stout | |
2021-08-12 | Add: [AI] Get the number of vehicles in a given group (#9462) | SamuXarick | |
2021-08-11 | Fix #8316: Make sort industries by production and transported with a cargo ↵ | SamuXarick | |
filter possible (#8468) | |||
2021-08-11 | Fix #9392: Return a valid value with GetBuildWithRefitCapacity when AIs are ↵ | SamuXarick | |
maxed out in vehicles (#9393) | |||
2021-08-10 | Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. | Michael Lutz | |
2021-08-10 | Update: Translations from eints | translators | |
2021-08-10 | Change: remove the ability to control "max spectators" (#9466) | Patric Stout | |
Soon we will make "join game" join the game as spectator first, so limiting the amount of spectators makes no sense anymore in that context. Not sure it ever did make sense. | |||
2021-08-10 | Fix 68f2213: Don't use GetPoolSize() for end of pool iterator (#9461) | Loïc Guilloux | |
2021-08-10 | Fix 14f197c: [Script] int64 values don't fit into int (#9465) | Loïc Guilloux | |
2021-08-09 | Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464) | Michael Lutz | |
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable. The list of loaded NewGRFs is easily accessible to a human player, and thus giving scripts the same information is consistent with the current approach to not give scripts more information than a human player. |