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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-07-10
Codechange: use the C++ std::getenv over the POSIX/C getenv
Rubidium
2021-07-10
Update: Translations from eints
translators
2021-07-10
Cleanup: remove unused optional ctor parameter for NetworkGameList
Patric Stout
2021-07-10
Remove: unused UDP protocol parts
Patric Stout
2021-07-10
Remove: old server listing via Master Server
Patric Stout
2021-07-10
Remove: old server announcement to Master Server
Patric Stout
2021-07-10
Add: use Game Coordinator to get latest public server listing
Patric Stout
2021-07-10
Add: use Game Coordinator to annouce public servers
Patric Stout
2021-07-10
Codechange: track version of network servers to prune once out-of-date
Patric Stout
2021-07-10
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
Patric Stout
2021-07-10
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ...
Loïc Guilloux
2021-07-10
Remove: logically dead code in graph UI
Rubidium
2021-07-10
Remove: logically dead code from font cache
Rubidium
2021-07-10
Fix 11ab3c4: [NewGRF] Overflow when determining cargo mask for string code 9A 1E
Rubidium
2021-07-09
Codechange: use the name string in SaveLoad for the name of the Setting as well
Rubidium
2021-07-09
Codechange: access the name of a setting via an accessor function
Rubidium
2021-07-09
Codechange: name a few unnamed settings as to not to have to check for that b...
Rubidium
2021-07-09
Add #9188: netsave now keeps multiple version around, similar to autosave (#9...
Stephan
2021-07-09
Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macro
glx22
2021-07-09
Codechange: Remove FOR_EACH_SET_TRACK
glx22
2021-07-09
Codechange: Remove FOR_EACH_SET_CARGO_ID
glx22
2021-07-09
Codechange: Remove FOR_EACH_SET_BIT
glx22
2021-07-09
Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS
glx22
2021-07-09
Codechange: Remove FOR_ALL_TILES_IN_HEIGHT
glx22
2021-07-09
Codechange: split settings.ini over several files (#9421)
Patric Stout
2021-07-09
Update: Translations from eints
translators
2021-07-08
Update: Translations from eints
translators
2021-07-08
Fix: reduce the amount of debug messages on -dsl=2 (#9420)
Patric Stout
2021-07-08
Fix 9e32c618: network revision was always empty (#9419)
Patric Stout
2021-07-07
Update: Translations from eints
translators
2021-07-06
Codechange: Use a common sub-class for NewGRFMapping chunks
glx22
2021-07-06
Cleanup: Remove now unneeded ChunkHandler members
glx22
2021-07-06
Codechange: Use ChunkHandlers sub-classes
glx22
2021-07-06
Codechange: Use static array of references to ChunkHandler
glx22
2021-07-06
Codechange: Preparation for ChunkHandler subclassing
glx22
2021-07-06
Codechange: split off the settings saveload code from the main settings handl...
Rubidium
2021-07-06
Codechange: split off the settings table and all the callbacks from the main ...
rubidium42
2021-07-06
Codechange: ensure xxx_setting_tables are initialised after their content
glx22
2021-07-06
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)
Loïc Guilloux
2021-07-06
Update: Translations from eints
translators
2021-07-05
Update: Translations from eints
translators
2021-07-04
Update: Translations from eints
translators
2021-07-03
Update: Translations from eints
translators
2021-07-03
Fix cdb3dd049: GOAL chunk was not using the header for loading (#9409)
Loïc Guilloux
2021-07-03
Cleanup: remove declaration of undefined function
rubidium42
2021-07-03
Codechange: replace InjectDParam/ShiftParameters by setting the right paramet...
rubidium42
2021-07-02
Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load
Patric Stout
2021-07-02
Codechange: using "until" in function names can be confusing
Patric Stout
2021-07-02
Cleanup: remove SLE_NULL and friends
Patric Stout
2021-07-02
Add: store headers for chunks with SL_STRUCTLIST
Patric Stout
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