Age | Commit message (Collapse) | Author |
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danish - 26 fixed, 1 changed by ThomasA (27)
romanian - 1 fixed by kkmic (1)
welsh - 10 fixed by welshdragon (10)
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company
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functions again
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documentation says it does
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parameters from the api code, causing crashes later
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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amount of traps
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depot, not those which are entered on the way to them.
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AIs can give for goto-depot orders
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messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising).
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windows, and add them as comment.
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window structs.
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korean - 1 changed by dlunch (1)
luxembourgish - 53 fixed by Gubius (53)
simplified_chinese - 3 fixed, 3 changed by ww9980 (6)
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do also not do the refitting-part of the depot-order.
-Fix (r16198): && != &, GetDepotOrderType != GetDepotActionType and - uhm - ODATFB_NEAREST_DEPOT is not set for current_order either.
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window, and dropdown window.
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WindowDesc to the InitializeWidgetArrayFromNestedWidgets function.
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(except the build depot window).
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BuildRailWaypointWidgets enums out of their Window structs, extend horizontal scrollbar by 1 pixel.
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GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown.
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support for 64 bits binaries in OSX universal binaries. However, do not default to adding 64 bits binaries because benchmarking has shown that they are slower than the 32 bits binaries.
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forcing resizes/redraws of the screen during map generation
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struct.
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fix doc typo.
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converted causing corrupt/invalid orders when loading pre 0.7 savegames.
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completing StationViewWidgets.
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window.
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company windows.
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-Doc: Small fixes and additions to documentation.
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german - 10 changed by planetmaker (10)
korean - 30 fixed, 2 changed by leejaeuk5 (32)
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news-settings window.
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-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
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fulfilled when reaching any depot, even though the train decided for a different depot on the last junction/order-skip.
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