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authorfrosch <frosch@openttd.org>2009-05-01 23:16:52 +0000
committerfrosch <frosch@openttd.org>2009-05-01 23:16:52 +0000
commita22ff74ef205dc3409c7e743d24892960cdbb0b1 (patch)
tree25f66a57b848fa3a9cd4a49c591f1e9cf06786e1 /src
parentea7891fc6a36183848e093c0bd1dd444b0982735 (diff)
downloadopenttd-a22ff74ef205dc3409c7e743d24892960cdbb0b1.tar.xz
(svn r16198) -Fix/Change (r16187): 'Go to nearest depot'-orders are fulfilled when reaching any depot, even though the train decided for a different depot on the last junction/order-skip.
Diffstat (limited to 'src')
-rw-r--r--src/vehicle.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 3f1e06dea..b2769516e 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1057,8 +1057,9 @@ void VehicleEnterDepot(Vehicle *v)
}
}
- if (t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS &&
- (v->type == VEH_AIRCRAFT ? t.GetDestination() == GetStationIndex(v->tile) : v->dest_tile == v->tile)) {
+ if (t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS && (
+ (t.GetDepotOrderType() && ODATFB_NEAREST_DEPOT) || // The target depot is only updated on junctions, but we want to accept every depot.
+ (v->type == VEH_AIRCRAFT ? t.GetDestination() == GetStationIndex(v->tile) : v->dest_tile == v->tile))) {
/* Part of orders */
UpdateVehicleTimetable(v, true);
v->cur_order_index++;