Age | Commit message (Collapse) | Author |
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incorrect, and avoid later null pointer dereferences by moving volume lookup deeper.
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brazilian_portuguese - 5 fixed, 5 changed by fukumori (4), tucalipe (6)
bulgarian - 7 fixed by thetitan (7)
catalan - 1 fixed by arnaullv (1)
danish - 9 fixed by ThomasA (9)
dutch - 5 fixed by habell (5)
estonian - 7 fixed, 12 changed by kristjans (19)
french - 1 fixed by glx (1)
german - 6 fixed by moewe2 (6)
italian - 1 fixed by lorenzodv (1)
korean - 6 fixed, 11 changed by leejaeuk5 (17)
russian - 9 fixed by Smoky555 (9)
slovak - 7 fixed by lengyel (7)
slovenian - 7 fixed by Necrolyte (7)
swedish - 6 fixed by ChrillDeVille (6)
ukrainian - 7 fixed by mad (7)
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specified in FS#1712.
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by PhilSophus.
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duplication.
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places.
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indexed GRFs.
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from locks.
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of p1 for CMD_REMOVE_ROAD
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better scheme is implemented.
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speed
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languages.
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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if cargo acceptance list is too long.
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other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
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station view
cargo waiting list instead of just one. The station view window is now
resizable to cope with the extra information.
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text if it is too large.
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adjust the widgets around it to suit.
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only when callback 3A (Show additional text in industry window) is available for the current industry.
This now allows grf authors to specify longer than 3 lines of text.
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callback 28 (Industry location permissibility)
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remove them from TTDP games.
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missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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should have been done.
Would help to compile first...
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cb29/35 were a bit too eager to close down.
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converted to canals in old savegames.
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shores, if shores got replaced by ActionA.
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in orders
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of for-loops
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under bridge' anymore
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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over rail of diffent owner behind crossing
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In effect, it also fixes old AI bugs like FS#1403 and FS#1506
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substraction
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informations about current map size.
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instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
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there were any tram grfs loaded
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when checking for available road/rail types (bilbo)
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