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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2018-05-23
Add: 32bpp SSE2 blitter palette animator (#6795)
Jonathan G Rennison
2018-05-22
Update: Translations from eints
translators
2018-05-22
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
PeterN
2018-05-21
Change: Add CargoTypes type for cargo masks. (#6790)
PeterN
2018-05-19
Change: Available railtypes is always calculated on load, so no need to load ...
PeterN
2018-05-19
Fix: Tractive effort was slightly too high as per NewGRF spec. (#6785)
PeterN
2018-05-19
Change [#6689]: Tweak HashTable hash calculation to reduce collisions. (kerni...
PeterN
2018-05-17
Feature: Add XAudio2 driver
Owen Rudge
2018-05-12
Update: Translations from eints
translators
2018-05-11
Update: Translations from eints
translators
2018-05-10
Update: Translations from eints
translators
2018-05-02
Change: Switch town growth rate and counter to actual game ticks (#6763)
Pavel Stupnikov
2018-05-02
Update: Translations from eints
translators
2018-05-01
Change: [Win32 MIDI] Reset pitch bend range controllers on song change
Niels Martin Hansen
2018-05-01
Change: [Win32 MIDI] Send Roland reverb control message like TTD DOS does
Niels Martin Hansen
2018-05-01
Change #6685: Replace Win32 music driver with one not depending on MCI
Niels Martin Hansen
2018-04-30
Fix 0165fe1: Native OSX doesn't have a __BYTE_ORDER macro but defines a diffe...
Michael Lutz
2018-04-30
Fix 74b7f0a: [OSX] Mouse cursor getting occasionally stuck.
Michael Lutz
2018-04-30
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
J0an Josep
2018-04-30
Update: Translations from eints
translators
2018-04-30
Codechange: Use TileAddBy(Diag)Dir when possible.
J0anJosep
2018-04-30
Fix: Spelling errors (#6769)
Joan Josep
2018-04-30
Fix: Some spelling errors in printed messages
Matthijs Kooijman
2018-04-30
Fix #6090: And (svn r27822). Run scripts for widgets. (#6765)
Joan Josep
2018-04-29
Update: Translations from eints
translators
2018-04-29
Cleanup: Remove unused strings from language files
Niels Martin Hansen
2018-04-29
Feature #6090: Change music set during gameplay
Niels Martin Hansen
2018-04-29
Fix: Clipping issues with volume sliders in Music GUI
Niels Martin Hansen
2018-04-29
Change: Less intrusive "no music" message from Music window
Niels Martin Hansen
2018-04-29
Change: Disable music control buttons when there is no music
Niels Martin Hansen
2018-04-29
Codechange: Music GUI comments and function naming
Niels Martin Hansen
2018-04-29
Codechange: remove endian_check in favour of __BYTE_ORDER macro (Rubidium) (#...
Patric Stout
2018-04-29
Remove: WinCE support
Patric Stout
2018-04-29
Remove: PSP support
Patric Stout
2018-04-28
Feature #6610: Allow towns to build houses on road turns (#6758)
Pavel Stupnikov
2018-04-28
Add: Replace independment map scrolling GUI settings with single option, and ...
PeterN
2018-04-28
Feature: Add GS method to question a single client (#6748)
Pavel Stupnikov
2018-04-24
Feature: GS methods to scroll viewport for players (#6745)
Pavel Stupnikov
2018-04-23
Fix: Typo in game.hpp
gdinit
2018-04-22
Feature #6459: API for querying network clients from GS (#6736)
Pavel Stupnikov
2018-04-21
Fix: [OSX] Compiler warning about an unused NULL argument.
Michael Lutz
2018-04-21
Fix: Remove need to instantiate SmallStack's pool object by making it a singl...
Charles Pigott
2018-04-21
Fix: Warning about base set template instantiations with clang
Charles Pigott
2018-04-21
Cleanup: Use new filename for README file. (#6738)
Ricardo N Feliciano
2018-04-19
Add: {PUSH_COLOUR} and {POP_COLOUR} control codes to handle switching colours...
PeterN
2018-04-19
Update: Translations from eints
translators
2018-04-17
Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
Pavel Stupnikov
2018-04-16
Codechange #6729: mute bogus GCC 7 warning (#6733)
Patric Stout
2018-04-16
Update: Translations from eints
translators
2018-04-15
Codechange: Use a SmallVec for the animated tile list instead of replicating ...
Michael Lutz
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