Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-16 | (svn r11884) -Cleanup: leftover use of widget numbers instead of enum | peter1138 | |
2008-01-16 | (svn r11883) -Fix (r11864): assert when trying to remove rail from a house ↵ | smatz | |
or industry tile | |||
2008-01-16 | (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify ↵ | smatz | |
the code at some places | |||
2008-01-16 | (svn r11881) -Cleanup: Code style for global variables. | peter1138 | |
2008-01-16 | (svn r11880) -Codechange: Generate vehicle group action dropdown ↵ | peter1138 | |
dynamically, and assign an enum for the function return codes. | |||
2008-01-16 | (svn r11879) -Fix: Only update group action drop down list when clicking on ↵ | peter1138 | |
the dropdown text/button. Other times is not needed and caused a double free. | |||
2008-01-16 | (svn r11878) -Fix: Crash in MP in vehicle group window if the currently ↵ | peter1138 | |
selected group is deleted by another player. | |||
2008-01-16 | (svn r11877) -Fix: another way to crash competitors' train in a station | smatz | |
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit | |||
2008-01-16 | (svn r11876) -Fix: Start industry tile animation also for overridden ↵ | frosch | |
industry tiles. (Will only apply to new games or newly build industries.) | |||
2008-01-16 | (svn r11875) -Fix: automatically sending aircraft to depot for ↵ | bjarni | |
autoreplace/renew is now triggered by the correct conditions Now it triggers by the following conditions: - aircraft is old enough for renew or needs to be autoreplaced - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) - aircraft has no hangars in it's order list - new aircraft is buildable (imagine autorenewing a retired design) This triggers right after a helicopter takes off or when a plane touches the ground while landing Another effect of this change is that this functionality no longer generates network traffic | |||
2008-01-16 | (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get ↵ | rubidium | |
the livery colour of the engine instead of their wagon type. | |||
2008-01-16 | (svn r11873) -Codechange: less a few magical numbers and a tiny bit more ↵ | belugas | |
comments on town zones | |||
2008-01-16 | (svn r11872) -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ↵ | bjarni | |
ALL_GROUP | |||
2008-01-16 | (svn r11871) -Fix [FS#1074]: do not update signals after each tile when ↵ | smatz | |
building/removing a large block of track/signals/station | |||
2008-01-16 | (svn r11870) -Fix: slow down train when approaching tile we can't enter in ↵ | smatz | |
more cases (tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype) -Fix: do not make crossing red when we can't enter it in any case | |||
2008-01-15 | (svn r11867) -Fix: do not reset changes to persistent storages during world ↵ | rubidium | |
generation. -Fix: store changes to persistent storages after performing all the game logic instead of resetting them. | |||
2008-01-15 | (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync ↵ | rubidium | |
with other cases of *B_* vs *_* like VETSB_* and VETS_*. | |||
2008-01-15 | (svn r11865) -Feature(tte): Support scrolling of drop down lists when in ↵ | peter1138 | |
drag mode by moving the pointer above or below the list. | |||
2008-01-15 | (svn r11864) -Codechange: pass owner whose signals we will update instead of ↵ | smatz | |
complex detection later | |||
2008-01-15 | (svn r11863) -Fix (r11848): One day I'll learn C++... Delete all items in a ↵ | peter1138 | |
drop down list before deleting the list. | |||
2008-01-15 | (svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same ↵ | rubidium | |
cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too. | |||
2008-01-15 | (svn r11861) -Fix: do not call rail specific functions when removing road ↵ | smatz | |
tunnel/bridge | |||
2008-01-15 | (svn r11860) -Fix: Test station class validity against number of classes, ↵ | peter1138 | |
not abosolute limit. | |||
2008-01-15 | (svn r11859) -Codechange: Update newgrf station class dropdown to use new ↵ | peter1138 | |
method of generating list. | |||
2008-01-15 | (svn r11858) -Fix (r1679): Mask and rule colour in drop down lists using ↵ | peter1138 | |
wrong source value. (r1679 partially reverted r1368) | |||
2008-01-15 | (svn r11857) -Fix: some compile time warnings. | rubidium | |
2008-01-15 | (svn r11856) -Revert (r11772): since FS#1335 is solved, we do not need the ↵ | glx | |
extra checking and such anymore. | |||
2008-01-15 | (svn r11855) -Fix [FS#1335]: recompute town population when removing a ↵ | glx | |
'newhouses' grf, or when loading a game with missing 'newhouses' grfs | |||
2008-01-14 | (svn r11854) -Fix (r11848): Nightly build farm showed up more compiler ↵ | peter1138 | |
warnings... c++ is fun | |||
2008-01-14 | (svn r11852) -Update: WebTranslator2 update to 2008-01-14 21:05:38 | miham | |
brazilian_portuguese - 36 changed by fukumori (36) korean - 1 fixed by leejaeuk5 (1) piglatin - 20 fixed by adammw (20) portuguese - 1 fixed by nars (1) | |||
2008-01-14 | (svn r11851) -Codechange: A few magic numbers removal, plus a little code style | belugas | |
2008-01-14 | (svn r11849) -Fix (r11848): Incomplete(?) class broke MSVC/mingw compilation | peter1138 | |
2008-01-14 | (svn r11848) -Codechange: New class-based drop down list functionality. ↵ | peter1138 | |
Lists are now dynamically generated, and can include parameters, or be extended however needed. | |||
2008-01-14 | (svn r11847) -Fix: do not affect the speed a train is entering a depot by ↵ | smatz | |
trackbits behind it | |||
2008-01-14 | (svn r11846) -Fix [FS#1651]: implicit conversion from unsigned to signed int ↵ | peter1138 | |
caused compilation failure with MSVC. | |||
2008-01-13 | (svn r11845) -Codechange: simplify train collision detection a bit | smatz | |
2008-01-13 | (svn r11844) -Fix: road vehicle count was incorrect in network lobby window | glx | |
2008-01-13 | (svn r11843) -Fix: mark dirty canal tile even in diagonal direction from ↵ | smatz | |
flooded tile | |||
2008-01-13 | (svn r11842) -Fix: libtimidity.cpp did not compile anymore. | rubidium | |
2008-01-13 | (svn r11841) -Fix: win32 compilation | glx | |
2008-01-13 | (svn r11840) -Codechange: split network.h so not everything in there needs ↵ | rubidium | |
to be included when wanting to know whether we are a server. | |||
2008-01-13 | (svn r11839) -Codechange: move some variables from variables.h to a more ↵ | rubidium | |
logical location. | |||
2008-01-13 | (svn r11838) -Fix (r11320): draw correctly canal next to half flooded rail tile | smatz | |
2008-01-13 | (svn r11837) -Feature: [OSX] added "/Library/Application Support/OpenTTD" to ↵ | bjarni | |
the search paths (based on patch by pv2b) It is possible to set this to something else setting shared-dir with config This works on other OSes as well but it's off by default (and not really tested) | |||
2008-01-13 | (svn r11836) -Fix [r11834]: [OSX] fixed compilation | bjarni | |
2008-01-13 | (svn r11835) -Fix: mark depot, viewports, vehicle lists and vehicle details ↵ | smatz | |
dirty when a train crashes | |||
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-13 | (svn r11832) -Codechange: get rid of (quite) some VARDEFs. | rubidium | |
2008-01-13 | (svn r11831) -Fix: call TrainConsistChanged() when removing crashed train ↵ | smatz | |
part to be consistent with saveload process | |||
2008-01-13 | (svn r11830) -Fix [FS#1625]: road vehicles would not wait in line, but at a ↵ | rubidium | |
single point on bridges. Based on a patch by SmatZ. |