Age | Commit message (Collapse) | Author |
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by movement of the mouse.
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having a build tool selected failed.
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Alberth.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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openttd.cpp to viewport.cpp/window.cpp.
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window_gui.h/window.cpp because they belong there.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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Window constructors.
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WindowEvent.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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new windows that are going to require a ResetObjectToPlace to be performed on closing.
This will allow to free the said window only once, and not twice otherwise
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functions/enums/variables as they are not used anymore.
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would be closed (on a parent closure) instead of all children.
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pointer with the WE_CREATE message because nothing uses it anymore.
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object is bound to cause errors.
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instead of a global one as it should only be used from window.cpp.
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that the pointer you are allocating to is NULL. Patch by Alberth.
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byte[WINDOW_CUSTOM_SIZE] removed. This step changes the event handling to work directly on the Window class instead of via a function pointer and big switches while keeping backward compatability while we're rewriting the Windows to the new scheme.
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same thing.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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move it to there.
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Window.
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a Window constructor.
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event, we should not send a click event to the now non-existant Window as that causes segfaults.
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declarations.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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Window deletion causing the reading invalid/freed data which could cause crashes.
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window. Patch by Alberth.
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by Alberth.
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place to a single location.
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have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
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resizes unless they would go behind the toolbar.
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a patch by Alberth.
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windows.
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stuff. Based on a patch by Albert.
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