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2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-03(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵smatz
depots, industries, towns and waypoints
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-09(svn r14280) -Codechange: use IsRailWaypointTile() instead of IsTileType() ↵smatz
and IsRailWaypoint() checks at several places
2008-09-07(svn r14265) -Fix (r10750): desyncs after deleting a waypoint because of ↵smatz
explicit destructor call instead of using operator delete
2008-08-23(svn r14140) -Fix (r14135): Enum in saveload-table.frosch
2008-08-23(svn r14135) -Codechange: Add owner to waypoints. Previously, it was guessed ↵belugas
from rail underneath it.
2008-08-20(svn r14104) -Feature: Add a window for waypoints, allowing to view all the ↵belugas
trains having the selected waypoint in their orders. Changing its name is also supported from the same new window. Gui based on work done by Satyap, on FS#2025.
2008-05-07(svn r12989) -Codechange: move ViewportSign to viewport_type.h.rubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-03-28(svn r12474) -Codechange: split type related stuff from waypoints from ↵rubidium
waypoint.h (and openttd.h) to waypoint_type.h.
2008-03-28(svn r12468) -Codechange: move some type related stuff from station.h (and ↵rubidium
openttd.h) to station_type.h.
2008-02-16(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per ↵smatz
town, so weird things won't happen anymore
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵peter1138
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2007-08-30(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with ↵rubidium
templates. This gives up to 10% performance increase in games with lots of vehicles.
2007-08-05(svn r10799) -Fix: only calling QuickFree and not the destructor on pool ↵rubidium
cleanups might cause memory leaks due to the way C++ works.
2007-08-02(svn r10750) -Codechange: make the waypoint struct use the new poolitem ↵rubidium
class as super class.
2007-07-24(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> ↵rubidium
type *var.
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-04-06(svn r9568) -Documentation: doxygen and comment changes: Root of src is ↵belugas
finally done. Now, time to start clearing as much as possible
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-01(svn r8954) -Codechange: remove direct map accesses from non-map-accessor ↵rubidium
headers.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.