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authorrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
committerrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
commit5ff81aca1873824af8b00eeb74ddedfce9dfef4a (patch)
tree1e96eadb775a124c36850f50c357f93af14e4be2 /src/waypoint.h
parentd4290086e800bfb66ac5a51ceabf57d058887559 (diff)
downloadopenttd-5ff81aca1873824af8b00eeb74ddedfce9dfef4a.tar.xz
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Diffstat (limited to 'src/waypoint.h')
-rw-r--r--src/waypoint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/waypoint.h b/src/waypoint.h
index 4926d1313..46ffbc89e 100644
--- a/src/waypoint.h
+++ b/src/waypoint.h
@@ -30,7 +30,7 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
Waypoint(TileIndex tile = 0);
~Waypoint();
- bool IsValid() const;
+ inline bool IsValid() const { return this->xy != 0; }
};
static inline bool IsValidWaypointID(WaypointID index)