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2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2011-12-03(svn r23415) -Feature: Infrastructure maintenance costs.michi_cc
2011-08-20(svn r22773) -Add: Some grass around rivers in desert areas.michi_cc
2011-07-10(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks ↵frosch
and depots. (based on patched by adf88 and michi_cc)
2010-07-10(svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable.alberth
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-07-26(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.frosch
2008-02-06(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and ↵frosch
shipdepots.
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-01-22(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.frosch
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-17(svn r11898) -Fix: Update neighboured canals + signals when flooding ↵frosch
non-flat tiles, too.
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-19(svn r11666) -Fix (r11504): when removing buoys, return to water or canal ↵glx
depending on their owner
2007-11-24(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in ↵rubidium
non-canal water where canals should have been build.