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path: root/src/video/win32_v.cpp
AgeCommit message (Expand)Author
2021-03-20Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...Michael Lutz
2021-03-09Add: Display refresh rate game option (#8813)sean
2021-03-08Add: [Video] move GameLoop into its own threadPatric Stout
2021-03-08Codechange: don't set the window position when changing blitterMichael Lutz
2021-03-08Remove: [Video] no longer draw in a threadPatric Stout
2021-03-08Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)Patric Stout
2021-03-01Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fu...Michael Lutz
2021-03-01Fix: [Win32] Original window size was lost when tabbing in and out of fullscr...Michael Lutz
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-02-25Codechange: [OpenGL] Load all OpenGL functions dynamically.Michael Lutz
2021-02-24Codechange: [Video] move InteractiveRandom() to the VideoDriverPatric Stout
2021-02-24Codechange: [Video] make the prototype of PollEvent() the same for all driversPatric Stout
2021-02-23Codechange: Switch to explicit wide stringsNiels Martin Hansen
2021-02-23Remove: [Win32] Last pretenses of being able to build for Windows 95Niels Martin Hansen
2021-02-22Fix 8706c36f: Change RELEASE code, too.Michael Lutz
2021-02-22Add: [OpenGL] Support for a separate animation buffer that stores the palette...Michael Lutz
2021-02-22Add: [OpenGL] Accelerated mouse cursor drawing.Michael Lutz
2021-02-22Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.Michael Lutz
2021-02-22Add: [OpenGL] Support for 8bpp blitters.Michael Lutz
2021-02-22Change: [Win32] Disable VSync for OpenGL by default.Michael Lutz
2021-02-22Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.Michael Lutz
2021-02-22Codechange: [Win32] Move remaing global _wnd variables into the video driver.Michael Lutz
2021-02-22Change: Lock the video buffer when drawing inside the game loop to properly a...Michael Lutz
2021-02-22Codechange: [Win32] Move the global video buffer pointer into the driver class.Michael Lutz
2021-02-22Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.Michael Lutz
2021-02-22Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.Michael Lutz
2021-02-22Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to th...Michael Lutz
2021-02-22Codechange: [Win32] Move common initialization and finalization to the video ...Michael Lutz
2021-02-22Codechange: [Win32] Move GDI-specific variables and related functions into th...Michael Lutz
2021-02-22Codechange: [Win32] Move GDI specific drawing code into the GDI video driver ...Michael Lutz
2021-02-22Codechange: [Win32] Split the video driver into a base class and a GDI backen...Michael Lutz
2021-02-22Fix #6319: [Win32] don't use clipping; draw whole screen every frame (#8726)Patric Stout
2021-02-20Codechange: Use C++-ism for zeroing.Michael Lutz
2021-02-20Codechange: deduplicate tick-handlers of all video driversPatric Stout
2021-02-20Change: [Win32] Remove force_full_redraw and display_hz settingsPatric Stout
2021-02-20Codechange: [Win32] simplify when/where GdiFlush() is calledPatric Stout
2021-02-20Codechange: be consistent in what CheckPaletteAnim() does and when it is calledPatric Stout
2021-02-20Codechange: be consistent in naming the paint function Paint()Patric Stout
2021-02-20Codechange: use (Un)LockVideoBuffer() to manage video bufferPatric Stout
2021-02-20Codechange: move all input-handling of video-drivers into InputLoopPatric Stout
2021-02-20Codechange: [Win32] make fast-forward check the same as with other driversPatric Stout
2021-02-20Fix: [Win32] run InteractiveRandom() once every tick, not once every messagePatric Stout
2021-02-20Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINTPatric Stout
2021-02-19Fix: during switching of game-mode, drawing could show closed windows that sh...Patric Stout
2021-02-19Feature: configurable refresh-rate and change default to 60fpsPatric Stout
2021-02-19Change: sleep till the next tick in the main loopPatric Stout
2021-02-19Change: allow video-drivers to miss deadlines slightlyPatric Stout
2021-02-19Add: draw the screen at a steady pace, also during fast-forwardPatric Stout
2021-02-19Codechange: track _realtime_tick more accuratePatric Stout