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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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video
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video_driver.hpp
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Author
2021-03-09
Add: Display refresh rate game option (#8813)
sean
2021-03-08
Fix: ensure switching blitter happens in the main thread
Patric Stout
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-03-08
Codechange: remove the unused lock around Blitter
Patric Stout
2021-03-08
Remove: [Video] no longer draw in a thread
Patric Stout
2021-03-08
Add: Option to (dis-)allow accelerated video drivers. (#8819)
Patric Stout
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-27
Codechange: remove _realtime_tick variable
Patric Stout
2021-02-24
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Patric Stout
2021-02-22
Add: [OpenGL] Support for a separate animation buffer that stores the palette...
Michael Lutz
2021-02-22
Codechange: Allow video drivers to handle the cursor themselves.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for 8bpp blitters.
Michael Lutz
2021-02-22
Change: Lock the video buffer when drawing inside the game loop to properly a...
Michael Lutz
2021-02-20
Codechange: deduplicate tick-handlers of all video drivers
Patric Stout
2021-02-20
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Patric Stout
2021-02-20
Codechange: be consistent in naming the paint function Paint()
Patric Stout
2021-02-20
Codechange: use (Un)LockVideoBuffer() to manage video buffer
Patric Stout
2021-02-20
Codechange: move all input-handling of video-drivers into InputLoop
Patric Stout
2021-02-19
Feature: configurable refresh-rate and change default to 60fps
Patric Stout
2021-02-19
Change: allow video-drivers to miss deadlines slightly
Patric Stout
2021-02-14
Feature: Automatic UI and font zoom levels when supported by the OS.
Michael Lutz
2021-01-14
Feature: Choose a sensible window size on a fresh OTTD config file. (#8536)
Michael Lutz
2020-05-21
Codechange: Use std::string in the driver and blitter selection code.
Michael Lutz
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-11-10
Codechange: Add EditBoxGainedFocus method to VideoDriver base class
Jonathan G Rennison
2019-04-18
Codechange: use std::vector for _resolutions
glx
2017-03-11
(svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switchi...
frosch
2014-04-28
(svn r26538) -Codechange: remove double accounting of the drivers
rubidium
2013-11-25
(svn r26108) -Codechange: some coding style (whitespace)
rubidium
2013-11-25
(svn r26107) -Codechange/cleanup: remove some coding bloat and simplify the d...
rubidium
2013-08-05
(svn r25678) -Codechange: Notify the video driver when an edit box lost (glob...
michi_cc
2011-11-17
(svn r23241) -Codechange: make the decision when to go to the custom drawn cu...
rubidium
2011-10-04
(svn r22999) -Codechange: Allow changing the blitter during the running game.
michi_cc
2011-08-24
(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world...
rubidium
2011-05-02
(svn r22410) -Document: some more bits ;)
rubidium
2010-07-19
(svn r20186) -Codechange: remove VARDEF from _realtime_tick and _rightclick_e...
rubidium
2009-08-21
(svn r17248) -Fix: add GPL license notice where appropriate
rubidium
2009-01-08
(svn r14907) -Codechange: Remove 32 character limit from driver/blitter selec...
peter1138
2008-06-16
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimensio...
smatz
2008-05-06
(svn r12971) -Documentation: add @file in files that missed them and add some...
rubidium
2008-01-13
(svn r11839) -Codechange: move some variables from variables.h to a more logi...
rubidium
2008-01-01
(svn r11734) -Change: Allow ToggleFullScreen to return the result of the oper...
belugas
2007-07-07
(svn r10471) -Codechange: implement driver probing priority so that 'preferre...
peter1138
2007-07-05
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/mus...
peter1138