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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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video
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video_driver.cpp
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Author
2021-06-17
Fix: don't propagate shift/ctrl state till next game-tick (#9381)
Patric Stout
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-05-02
Codechange: Acquire video buffer before taking game state lock to prevent err...
Milek7
2021-05-02
Codechange: Generalise the delayed blitter change to a generic video driver c...
Michael Lutz
2021-04-30
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
Peter Nelson
2021-04-11
Feature: allow a toggle to enable/disable vsync
Patric Stout
2021-03-10
Add: make modal windows update more smooth
Patric Stout
2021-03-08
Fix: ensure switching blitter happens in the main thread
Patric Stout
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-03-08
Remove: [Video] no longer draw in a thread
Patric Stout
2021-03-08
Add: Option to (dis-)allow accelerated video drivers. (#8819)
Patric Stout
2021-03-01
Fix c4df0f95: bootstrap was only showing a black screen (#8788)
Patric Stout
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-27
Codechange: remove _realtime_tick variable
Patric Stout
2021-02-24
Codechange: [Video] move InteractiveRandom() to the VideoDriver
Patric Stout
2021-02-24
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Patric Stout
2021-02-20
Codechange: deduplicate tick-handlers of all video drivers
Patric Stout