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path: root/src/video/sdl2_v.cpp
AgeCommit message (Expand)Author
2021-06-28Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191)embeddedt
2021-06-26Codechange: use _cur_palette the same in all the driversPatric Stout
2021-06-17Cleanup: use nullptr instead of 0 or NULLRubidium
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-03-09Add: Display refresh rate game option (#8813)sean
2021-03-08Add: [Video] move GameLoop into its own threadPatric Stout
2021-03-08Remove: [Video] no longer draw in a threadPatric Stout
2021-03-08Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)Patric Stout
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-02-24Codechange: [Video] move InteractiveRandom() to the VideoDriverPatric Stout
2021-02-24Codechange: [Video] make the prototype of PollEvent() the same for all driversPatric Stout
2021-02-22Codechange: [SDL2] Split driver in base-part and default backendMichael Lutz
2021-02-22Codechange: [SDL] Move dirty_rect to class scope.Michael Lutz
2021-02-22Codechange: [SDL2] Allow several places to hook into the SDL driverPatric Stout
2021-02-22Codechange: [SDL2] Move functions and variables to class-scopePatric Stout
2021-02-22Codechange: [SDL2] Move SDLSurface code to its own functionPatric Stout
2021-02-22Codechange: [SDL2] Split Start() in a few more functionsPatric Stout
2021-02-20Codechange: Use C++-ism for zeroing.Michael Lutz
2021-02-20Codechange: deduplicate tick-handlers of all video driversPatric Stout
2021-02-20Codechange: be consistent in what CheckPaletteAnim() does and when it is calledPatric Stout
2021-02-20Codechange: be consistent in naming the paint function Paint()Patric Stout
2021-02-20Codechange: use (Un)LockVideoBuffer() to manage video bufferPatric Stout
2021-02-20Codechange: move all input-handling of video-drivers into InputLoopPatric Stout
2021-02-19Fix fa170b9: [SDL2] forgot to use GetGameInterval where neededPatric Stout
2021-02-19Fix: during switching of game-mode, drawing could show closed windows that sh...Patric Stout
2021-02-19Feature: configurable refresh-rate and change default to 60fpsPatric Stout
2021-02-19Change: sleep till the next tick in the main loopPatric Stout
2021-02-19Change: allow video-drivers to miss deadlines slightlyPatric Stout
2021-02-19Add: draw the screen at a steady pace, also during fast-forwardPatric Stout
2021-02-19Codechange: track _realtime_tick more accuratePatric Stout
2021-02-19Codechange: switch all video drivers to std::chrono for keeping timePatric Stout
2021-02-17Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)Patric Stout
2021-02-17Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)Patric Stout
2021-02-14Fix: VkMapping declarations violated C++ ODR rule.milek7
2021-02-11Change: [SDL2] Remove unneeded delay of redrawing the screenPatric Stout
2021-02-11Codechange: [SDL2] Don't use globals if we can do with localsPatric Stout
2021-02-11Codechange: [SDL2] Name paint function Paint(), like other drivers doPatric Stout
2021-02-11Fix 30e69c51: palette was not marked dirty when creating a newPatric Stout
2021-02-06Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)Patric Stout
2021-02-05Codechange: Apply coding style (#8640)SamuXarick
2021-01-30Codechange: [SDL2] Use MakeDirty() to force a redrawPatric Stout
2021-01-30Codechange: [SDL2] Rework how palette is updatedPatric Stout
2021-01-30Fix: [SDL2] Display why SDL_CreateWindow() failed in case it doesPatric Stout
2021-01-30Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurfacePatric Stout
2021-01-30Codechange: [SDL2] reworked the different surfaces to make it more readablePatric Stout
2021-01-30Codechange: [SDL2] Only prepare "caption" if you are going to us itPatric Stout
2021-01-30Codechange: [SDL2] Minor code cleanup to remove silly variablePatric Stout
2021-01-30Codechange: [SDL2] Only set _cur_palette, never _local_palettePatric Stout
2021-01-30Codechange: [SDL2] Move FindStartupDisplay to its own functionPatric Stout
2021-01-30Codechange: [SDL2] reworked FindResolutions to be more like the restPatric Stout