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video
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sdl2_v.cpp
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Author
2021-06-26
Codechange: use _cur_palette the same in all the drivers
Patric Stout
2021-06-17
Cleanup: use nullptr instead of 0 or NULL
Rubidium
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-03-09
Add: Display refresh rate game option (#8813)
sean
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-03-08
Remove: [Video] no longer draw in a thread
Patric Stout
2021-03-08
Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Patric Stout
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-24
Codechange: [Video] move InteractiveRandom() to the VideoDriver
Patric Stout
2021-02-24
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Patric Stout
2021-02-22
Codechange: [SDL2] Split driver in base-part and default backend
Michael Lutz
2021-02-22
Codechange: [SDL] Move dirty_rect to class scope.
Michael Lutz
2021-02-22
Codechange: [SDL2] Allow several places to hook into the SDL driver
Patric Stout
2021-02-22
Codechange: [SDL2] Move functions and variables to class-scope
Patric Stout
2021-02-22
Codechange: [SDL2] Move SDLSurface code to its own function
Patric Stout
2021-02-22
Codechange: [SDL2] Split Start() in a few more functions
Patric Stout
2021-02-20
Codechange: Use C++-ism for zeroing.
Michael Lutz
2021-02-20
Codechange: deduplicate tick-handlers of all video drivers
Patric Stout
2021-02-20
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Patric Stout
2021-02-20
Codechange: be consistent in naming the paint function Paint()
Patric Stout
2021-02-20
Codechange: use (Un)LockVideoBuffer() to manage video buffer
Patric Stout
2021-02-20
Codechange: move all input-handling of video-drivers into InputLoop
Patric Stout
2021-02-19
Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed
Patric Stout
2021-02-19
Fix: during switching of game-mode, drawing could show closed windows that sh...
Patric Stout
2021-02-19
Feature: configurable refresh-rate and change default to 60fps
Patric Stout
2021-02-19
Change: sleep till the next tick in the main loop
Patric Stout
2021-02-19
Change: allow video-drivers to miss deadlines slightly
Patric Stout
2021-02-19
Add: draw the screen at a steady pace, also during fast-forward
Patric Stout
2021-02-19
Codechange: track _realtime_tick more accurate
Patric Stout
2021-02-19
Codechange: switch all video drivers to std::chrono for keeping time
Patric Stout
2021-02-17
Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)
Patric Stout
2021-02-17
Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)
Patric Stout
2021-02-14
Fix: VkMapping declarations violated C++ ODR rule.
milek7
2021-02-11
Change: [SDL2] Remove unneeded delay of redrawing the screen
Patric Stout
2021-02-11
Codechange: [SDL2] Don't use globals if we can do with locals
Patric Stout
2021-02-11
Codechange: [SDL2] Name paint function Paint(), like other drivers do
Patric Stout
2021-02-11
Fix 30e69c51: palette was not marked dirty when creating a new
Patric Stout
2021-02-06
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
Patric Stout
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-01-30
Codechange: [SDL2] Use MakeDirty() to force a redraw
Patric Stout
2021-01-30
Codechange: [SDL2] Rework how palette is updated
Patric Stout
2021-01-30
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
Patric Stout
2021-01-30
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
Patric Stout
2021-01-30
Codechange: [SDL2] reworked the different surfaces to make it more readable
Patric Stout
2021-01-30
Codechange: [SDL2] Only prepare "caption" if you are going to us it
Patric Stout
2021-01-30
Codechange: [SDL2] Minor code cleanup to remove silly variable
Patric Stout
2021-01-30
Codechange: [SDL2] Only set _cur_palette, never _local_palette
Patric Stout
2021-01-30
Codechange: [SDL2] Move FindStartupDisplay to its own function
Patric Stout
2021-01-30
Codechange: [SDL2] reworked FindResolutions to be more like the rest
Patric Stout
2021-01-30
Codechange: [SDL2] remove include-protection
Patric Stout
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