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Erich/openttd
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opengl.h
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2021-04-10
Fix: Data races on cursor state in OpenGL backends
Jonathan G Rennison
2021-03-08
Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.
Michael Lutz
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-02-28
Fix #8763: [OpenGL] Cursor sprite origin can be negative.
Michael Lutz
2021-02-24
Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)
Michael Lutz
2021-02-22
Codechange: [OpenGL] Separate context state setup from general init.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for a separate animation buffer that stores the palette...
Michael Lutz
2021-02-22
Add: [OpenGL] Accelerated mouse cursor drawing.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for 8bpp blitters.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use shaders to display the video buffer on screen.
Michael Lutz
2021-02-22
Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a vertex array object to store the vertex state for ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.
Michael Lutz
2021-02-22
Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to th...
Michael Lutz