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opengl.cpp
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Author
2021-06-22
Codechange: [OSX] We use OpenGL even if Apple doesn't like it.
Michael Lutz
2021-06-17
Cleanup: use true/false instead of 1/0 where applicable
Rubidium
2021-06-17
Cleanup: use nullptr instead of 0 or NULL
Rubidium
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-05-23
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the d...
Michael Lutz
2021-04-25
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)
Michael Lutz
2021-04-22
Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows.
Michael Lutz
2021-04-21
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
Michael Lutz
2021-04-12
Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend.
Michael Lutz
2021-04-10
Fix: Data races on cursor state in OpenGL backends
Jonathan G Rennison
2021-04-10
Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursor
Jonathan G Rennison
2021-03-25
Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...
Milek7
2021-03-21
Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...
Michael Lutz
2021-03-21
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...
frosch
2021-03-20
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...
Michael Lutz
2021-03-08
Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.
Michael Lutz
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-02-28
Fix #8763: [OpenGL] Cursor sprite origin can be negative.
Michael Lutz
2021-02-27
Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
Michael Lutz
2021-02-27
Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.
frosch
2021-02-25
Codechange: [OpenGL] Load all OpenGL functions dynamically.
Michael Lutz
2021-02-25
Codechange: [OpenGL] Simplify loading OpenGL extension functions.
Michael Lutz
2021-02-24
Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)
Michael Lutz
2021-02-22
Codechange: [OpenGL] Separate context state setup from general init.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for a separate animation buffer that stores the palette...
Michael Lutz
2021-02-22
Add: [OpenGL] Accelerated mouse cursor drawing.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blendi...
Michael Lutz
2021-02-22
Add: [OpenGL] Support for 8bpp blitters.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use GLSL version 1.50 if available.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use generic vertex attributes in the shader program.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use shaders to display the video buffer on screen.
Michael Lutz
2021-02-22
Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a vertex array object to store the vertex state for ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Enable driver debug messages if supported.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.
Michael Lutz
2021-02-22
Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to th...
Michael Lutz