Age | Commit message (Collapse) | Author |
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performance degradation.
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performance issues (#7644)
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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missing
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near the window borders. (Matthieu)
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be compiled with older SDK versions.
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dirty variables into a single structure
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OSX 10.6 in the quartz video driver
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on patch by leecbaker)
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
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it doesn't recompile everything that needs to be recompiled...
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certain circumstances (based on patch by matheweis)
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the window class for screen drivers to a common class
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the view for windowed screen drivers to a common class
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routines in windowed screen drivers
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drivers to the generic class, deduplicating code
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different screen drivers a bit
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all other platforms (matheweis)
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getting the system colour profile failed. (tyler)
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video driver was used.
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Cocoa string.
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CrashLog infrastructure.
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comment
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the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
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3.1.x Xcodes.
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monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion.
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cocoa driver in windowed mode too.
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longer needed and caused compilation to fail.
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logical place and remove about 50% of the includes of 'functions.h'
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at compile time.
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instead of quartz
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
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10.3. It will fail
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