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authormichi_cc <michi_cc@openttd.org>2009-10-04 21:36:22 +0000
committermichi_cc <michi_cc@openttd.org>2009-10-04 21:36:22 +0000
commitba6866128d47dd47c26fd6fe0665b17817c4afd5 (patch)
tree449b6aaee900c23f452438bfa37529945a2671a9 /src/video/cocoa/wnd_quartz.mm
parent9b54d5bbd79a2f6dcc988567914e45f162277009 (diff)
downloadopenttd-ba6866128d47dd47c26fd6fe0665b17817c4afd5.tar.xz
(svn r17714) -Cleanup: [OSX] Apply more coding style.
Diffstat (limited to 'src/video/cocoa/wnd_quartz.mm')
-rw-r--r--src/video/cocoa/wnd_quartz.mm369
1 files changed, 164 insertions, 205 deletions
diff --git a/src/video/cocoa/wnd_quartz.mm b/src/video/cocoa/wnd_quartz.mm
index 7522ef810..9d3201f08 100644
--- a/src/video/cocoa/wnd_quartz.mm
+++ b/src/video/cocoa/wnd_quartz.mm
@@ -161,18 +161,15 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
{
static CGColorSpaceRef colorSpace = NULL;
- if (colorSpace == NULL)
- {
+ if (colorSpace == NULL) {
CMProfileRef sysProfile;
- if (CMGetSystemProfile(&sysProfile) == noErr)
- {
+ if (CMGetSystemProfile(&sysProfile) == noErr) {
colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile);
CMCloseProfile(sysProfile);
}
- if (colorSpace == NULL)
- error("Could not get system colour space. You might need to recalibrate your monitor.");
+ if (colorSpace == NULL) error("Could not get system colour space. You might need to recalibrate your monitor.");
}
return colorSpace;
@@ -231,8 +228,7 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
- if (!driver->WindowResized())
- error("Cocoa: Failed to resize window.");
+ if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
- (void)appDidHide:(NSNotification*)note
@@ -261,14 +257,11 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@@ -326,31 +319,23 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
- (void)drawRect:(NSRect)invalidRect
{
- CGImageRef fullImage;
- CGImageRef clippedImage;
- NSRect rect;
- const NSRect *dirtyRects;
- NSInteger dirtyRectCount;
- int n;
- CGRect clipRect;
- CGRect blitRect;
- uint32 blitArea = 0;
- NSRect frameRect = [ self frame ];
- CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
-
if (driver->cgcontext == NULL) return;
+ CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
CGContextSetShouldAntialias(viewContext, FALSE);
CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone);
/* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */
+ const NSRect *dirtyRects;
+ NSInteger dirtyRectCount;
[ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ];
/* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */
- fullImage = CGBitmapContextCreateImage(driver->cgcontext);
+ CGImageRef fullImage = CGBitmapContextCreateImage(driver->cgcontext);
/* Calculate total area we are blitting */
- for (n = 0; n < dirtyRectCount; n++) {
+ uint32 blitArea = 0;
+ for (int n = 0; n < dirtyRectCount; n++) {
blitArea += dirtyRects[n].size.width * dirtyRects[n].size.height;
}
@@ -360,8 +345,11 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
* rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass.
* Feel free to remove or find an even better value than 50% ... / blackis
*/
+ NSRect frameRect = [ self frame ];
if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) {
- rect = invalidRect;
+ NSRect rect = invalidRect;
+ CGRect clipRect;
+ CGRect blitRect;
blitRect.origin.x = rect.origin.x;
blitRect.origin.y = rect.origin.y;
@@ -375,12 +363,14 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
clipRect.size.height = rect.size.height;
/* Blit dirty part of image */
- clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
+ CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGContextDrawImage(viewContext, blitRect, clippedImage);
CGImageRelease(clippedImage);
} else {
- for (n = 0; n < dirtyRectCount; n++) {
- rect = dirtyRects[n];
+ for (int n = 0; n < dirtyRectCount; n++) {
+ NSRect rect = dirtyRects[n];
+ CGRect clipRect;
+ CGRect blitRect;
blitRect.origin.x = rect.origin.x;
blitRect.origin.y = rect.origin.y;
@@ -394,7 +384,7 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
clipRect.size.height = rect.size.height;
/* Blit dirty part of image */
- clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
+ CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGContextDrawImage(viewContext, blitRect, clippedImage);
CGImageRelease(clippedImage);
}
@@ -408,138 +398,123 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
void WindowQuartzSubdriver::GetDeviceInfo()
{
- CFDictionaryRef cur_mode;
-
/* Initialize the video settings; this data persists between mode switches */
- cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
+ CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
/* Gather some information that is useful to know about the display */
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
- kCFNumberSInt32Type, &device_width
+ kCFNumberSInt32Type, &this->device_width
);
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
- kCFNumberSInt32Type, &device_height
+ kCFNumberSInt32Type, &this->device_height
);
}
bool WindowQuartzSubdriver::SetVideoMode(int width, int height)
{
- char caption[50];
- unsigned int style;
- NSRect contentRect;
- BOOL isCustom = NO;
- bool ret;
-
- setup = true;
+ this->setup = true;
+ this->GetDeviceInfo();
- GetDeviceInfo();
+ if (width > this->device_width) width = this->device_width;
+ if (height > this->device_height) height = this->device_height;
- if (width > device_width)
- width = device_width;
- if (height > device_height)
- height = device_height;
-
- contentRect = NSMakeRect(0, 0, width, height);
+ NSRect contentRect = NSMakeRect(0, 0, width, height);
/* Check if we should recreate the window */
- if (window == nil) {
+ if (this->window == nil) {
OTTD_QuartzWindowDelegate *delegate;
/* Set the window style */
- style = NSTitledWindowMask;
+ unsigned int style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
- window = [ [ OTTD_QuartzWindow alloc ]
- initWithContentRect: contentRect
- styleMask: style
- backing: NSBackingStoreBuffered
- defer: NO ];
+ this->window = [ [ OTTD_QuartzWindow alloc ]
+ initWithContentRect:contentRect
+ styleMask:style
+ backing:NSBackingStoreBuffered
+ defer:NO ];
- if (window == nil) {
+ if (this->window == nil) {
DEBUG(driver, 0, "Could not create the Cocoa window.");
- setup = false;
+ this->setup = false;
return false;
}
- [ window setDriver:this ];
+ [ this->window setDriver:this ];
+ char caption[50];
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
- [ window setTitle: nsscaption ];
- [ window setMiniwindowTitle: nsscaption ];
+ [ this->window setTitle:nsscaption ];
+ [ this->window setMiniwindowTitle:nsscaption ];
[ nsscaption release ];
- [ window setAcceptsMouseMovedEvents: YES ];
- [ window setViewsNeedDisplay: NO ];
+ [ this->window setAcceptsMouseMovedEvents:YES ];
+ [ this->window setViewsNeedDisplay:NO ];
- [ window useOptimizedDrawing: YES ];
+ [ this->window useOptimizedDrawing:YES ];
delegate = [ [ OTTD_QuartzWindowDelegate alloc ] init ];
- [ delegate setDriver: this ];
- [ window setDelegate: [ delegate autorelease ] ];
+ [ delegate setDriver:this ];
+ [ this->window setDelegate:[ delegate autorelease ] ];
} else {
/* We already have a window, just change its size */
- if (!isCustom) {
- [ window setContentSize: contentRect.size ];
+ [ this->window setContentSize:contentRect.size ];
- // Ensure frame height - title bar height >= view height
- contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
+ // Ensure frame height - title bar height >= view height
+ contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
- if (qzview != nil) {
- height = contentRect.size.height;
- [ qzview setFrameSize: contentRect.size ];
- }
+ if (this->qzview != nil) {
+ height = contentRect.size.height;
+ [ this->qzview setFrameSize:contentRect.size ];
}
}
- window_width = width;
- window_height = height;
+ this->window_width = width;
+ this->window_height = height;
- [ window center ];
+ [ this->window center ];
/* Only recreate the view if it doesn't already exist */
- if (qzview == nil) {
- qzview = [ [ OTTD_QuartzView alloc ] initWithFrame: contentRect ];
- if (qzview == nil) {
+ if (this->qzview == nil) {
+ this->qzview = [ [ OTTD_QuartzView alloc ] initWithFrame:contentRect ];
+ if (this->qzview == nil) {
DEBUG(driver, 0, "Could not create the Quickdraw view.");
- setup = false;
+ this->setup = false;
return false;
}
- [ qzview setDriver: this ];
+ [ this->qzview setDriver:this ];
- [ qzview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
- [ window setContentView: qzview ];
- [ qzview release ];
- [ window makeKeyAndOrderFront:nil ];
+ [ this->qzview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ];
+ [ this->window setContentView:qzview ];
+ [ this->qzview release ];
+ [ this->window makeKeyAndOrderFront:nil ];
}
- ret = WindowResized();
-
- UpdatePalette(0, 256);
+ bool ret = WindowResized();
+ this->UpdatePalette(0, 256);
- setup = false;
+ this->setup = false;
return ret;
}
void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
{
- const uint32 *pal = palette;
- const uint8 *src = (uint8*)pixel_buffer;
- uint32 *dst = (uint32*)image_buffer;
- uint width = window_width;
- uint pitch = window_width;
- int x;
- int y;
+ const uint32 *pal = this->palette;
+ const uint8 *src = (uint8*)this->pixel_buffer;
+ uint32 *dst = (uint32*)this->image_buffer;
+ uint width = this->window_width;
+ uint pitch = this->window_width;
- for (y = top; y < bottom; y++) {
- for (x = left; x < right; x++) {
+ for (int y = top; y < bottom; y++) {
+ for (int x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
@@ -548,20 +523,20 @@ void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, in
WindowQuartzSubdriver::WindowQuartzSubdriver(int bpp)
{
- window_width = 0;
- window_height = 0;
- buffer_depth = bpp;
- image_buffer = NULL;
- pixel_buffer = NULL;
- active = false;
- setup = false;
+ this->window_width = 0;
+ this->window_height = 0;
+ this->buffer_depth = bpp;
+ this->image_buffer = NULL;
+ this->pixel_buffer = NULL;
+ this->active = false;
+ this->setup = false;
- window = nil;
- qzview = nil;
+ this->window = nil;
+ this->qzview = nil;
- cgcontext = NULL;
+ this->cgcontext = NULL;
- num_dirty_rects = MAX_DIRTY_RECTS;
+ this->num_dirty_rects = MAX_DIRTY_RECTS;
}
WindowQuartzSubdriver::~WindowQuartzSubdriver()
@@ -569,103 +544,92 @@ WindowQuartzSubdriver::~WindowQuartzSubdriver()
QZ_ShowMouse();
/* Release window mode resources */
- if (window != nil) [ window close ];
+ if (this->window != nil) [ this->window close ];
- CGContextRelease(cgcontext);
+ CGContextRelease(this->cgcontext);
- free(image_buffer);
- free(pixel_buffer);
+ free(this->image_buffer);
+ free(this->pixel_buffer);
}
void WindowQuartzSubdriver::Draw()
{
- int i;
- NSRect dirtyrect;
-
/* Check if we need to do anything */
- if (num_dirty_rects == 0 ||
- [ window isMiniaturized ]) {
- return;
- }
-
- if (num_dirty_rects >= MAX_DIRTY_RECTS) {
- num_dirty_rects = 1;
- dirty_rects[0].left = 0;
- dirty_rects[0].top = 0;
- dirty_rects[0].right = window_width;
- dirty_rects[0].bottom = window_height;
+ if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
+
+ if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
+ this->num_dirty_rects = 1;
+ this->dirty_rects[0].left = 0;
+ this->dirty_rects[0].top = 0;
+ this->dirty_rects[0].right = this->window_width;
+ this->dirty_rects[0].bottom = this->window_height;
}
/* Build the region of dirty rectangles */
- for (i = 0; i < num_dirty_rects; i++) {
+ for (int i = 0; i < this->num_dirty_rects; i++) {
/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
- if (buffer_depth == 8) {
+ if (this->buffer_depth == 8) {
BlitIndexedToView32(
- dirty_rects[i].left,
- dirty_rects[i].top,
- dirty_rects[i].right,
- dirty_rects[i].bottom
+ this->dirty_rects[i].left,
+ this->dirty_rects[i].top,
+ this->dirty_rects[i].right,
+ this->dirty_rects[i].bottom
);
}
- dirtyrect.origin.x = dirty_rects[i].left;
- dirtyrect.origin.y = window_height - dirty_rects[i].bottom;
- dirtyrect.size.width = dirty_rects[i].right - dirty_rects[i].left;
- dirtyrect.size.height = dirty_rects[i].bottom - dirty_rects[i].top;
+ NSRect dirtyrect;
+ dirtyrect.origin.x = this->dirty_rects[i].left;
+ dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom;
+ dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left;
+ dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
/* drawRect will be automatically called by Mac OS X during next update cycle, and then blitting will occur */
- [ qzview setNeedsDisplayInRect: dirtyrect ];
+ [ qzview setNeedsDisplayInRect:dirtyrect ];
}
//DrawResizeIcon();
- num_dirty_rects = 0;
+ this->num_dirty_rects = 0;
}
void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
{
- if (num_dirty_rects < MAX_DIRTY_RECTS) {
- dirty_rects[num_dirty_rects].left = left;
- dirty_rects[num_dirty_rects].top = top;
- dirty_rects[num_dirty_rects].right = left + width;
- dirty_rects[num_dirty_rects].bottom = top + height;
+ if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
+ dirty_rects[this->num_dirty_rects].left = left;
+ dirty_rects[this->num_dirty_rects].top = top;
+ dirty_rects[this->num_dirty_rects].right = left + width;
+ dirty_rects[this->num_dirty_rects].bottom = top + height;
}
- num_dirty_rects++;
+ this->num_dirty_rects++;
}
void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
{
- uint i;
+ if (this->buffer_depth != 8) return;
- if (buffer_depth != 8)
- return;
-
- for (i = first_color; i < first_color + num_colors; i++) {
+ for (uint i = first_color; i < first_color + num_colors; i++) {
uint32 clr = 0xff000000;
clr |= (uint32)_cur_palette[i].r << 16;
clr |= (uint32)_cur_palette[i].g << 8;
clr |= (uint32)_cur_palette[i].b;
- palette[i] = clr;
+ this->palette[i] = clr;
}
- num_dirty_rects = MAX_DIRTY_RECTS;
+ this->num_dirty_rects = MAX_DIRTY_RECTS;
}
uint WindowQuartzSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
{
- return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, buffer_depth);
+ return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
}
bool WindowQuartzSubdriver::ChangeResolution(int w, int h)
{
- int old_width = window_width;
- int old_height = window_height;
-
- if (SetVideoMode(w, h))
- return true;
+ int old_width = this->window_width;
+ int old_height = this->window_height;
- if (old_width != 0 && old_height != 0)
- SetVideoMode(old_width, old_height);
+ if (this->SetVideoMode(w, h)) return true;
+ if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height);
return false;
}
@@ -673,14 +637,14 @@ bool WindowQuartzSubdriver::ChangeResolution(int w, int h)
/* Convert local coordinate to window server (CoreGraphics) coordinate */
CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
{
- CGPoint cgp;
- p->y = window_height - p->y;
- *p = [ qzview convertPoint:*p toView: nil ];
+ p->y = this->window_height - p->y;
+ *p = [ this->qzview convertPoint:*p toView:nil ];
- *p = [ window convertBaseToScreen:*p ];
- p->y = device_height - p->y;
+ *p = [ this->window convertBaseToScreen:*p ];
+ p->y = this->device_height - p->y;
+ CGPoint cgp;
cgp.x = p->x;
cgp.y = p->y;
@@ -689,19 +653,17 @@ CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
{
- NSPoint pt;
+ NSPoint pt = [ event locationInWindow ];
+ pt = [ this->qzview convertPoint:pt fromView:nil ];
- pt = [ event locationInWindow ];
- pt = [ qzview convertPoint:pt fromView:nil ];
-
- pt.y = window_height - pt.y;
+ pt.y = this->window_height - pt.y;
return pt;
}
bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
{
- return [ qzview mouse:*pt inRect:[ qzview bounds ] ];
+ return [ qzview mouse:*pt inRect:[ this->qzview bounds ] ];
}
@@ -711,49 +673,48 @@ bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
*/
void WindowQuartzSubdriver::SetPortAlphaOpaque()
{
- uint32 *pixels = (uint32*)image_buffer;
- uint32 pitch = window_width;
- int x, y;
+ uint32 *pixels = (uint32*)this->image_buffer;
+ uint32 pitch = this->window_width;
- for (y = 0; y < window_height; y++)
- for (x = 0; x < window_width; x++) {
+ for (int y = 0; y < this->window_height; y++)
+ for (int x = 0; x < this->window_width; x++) {
pixels[y * pitch + x] |= 0xFF000000;
}
}
bool WindowQuartzSubdriver::WindowResized()
{
- if (window == nil || qzview == nil) return true;
+ if (this->window == nil || this->qzview == nil) return true;
- NSRect newframe = [ qzview frame ];
+ NSRect newframe = [ this->qzview frame ];
- window_width = newframe.size.width;
- window_height = newframe.size.height;
+ this->window_width = newframe.size.width;
+ this->window_height = newframe.size.height;
/* Create Core Graphics Context */
- free(image_buffer);
- image_buffer = (uint32*)malloc(window_width * window_height * 4);
-
- CGContextRelease(cgcontext);
- cgcontext = CGBitmapContextCreate(
- image_buffer, // data
- window_width, // width
- window_height, // height
+ free(this->image_buffer);
+ this->image_buffer = (uint32*)malloc(this->window_width * this->window_height * 4);
+
+ CGContextRelease(this->cgcontext);
+ this->cgcontext = CGBitmapContextCreate(
+ this->image_buffer, // data
+ this->window_width, // width
+ this->window_height, // height
8, // bits per component
- window_width * 4, // bytes per row
+ this->window_width * 4, // bytes per row
QZ_GetCorrectColorSpace(), // color space
kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host
);
- assert(cgcontext != NULL);
- CGContextSetShouldAntialias(cgcontext, FALSE);
- CGContextSetAllowsAntialiasing(cgcontext, FALSE);
- CGContextSetInterpolationQuality(cgcontext, kCGInterpolationNone);
+ assert(this->cgcontext != NULL);
+ CGContextSetShouldAntialias(this->cgcontext, FALSE);
+ CGContextSetAllowsAntialiasing(this->cgcontext, FALSE);
+ CGContextSetInterpolationQuality(this->cgcontext, kCGInterpolationNone);
- if (buffer_depth == 8) {
- free(pixel_buffer);
- pixel_buffer = malloc(window_width * window_height);
- if (pixel_buffer == NULL) {
+ if (this->buffer_depth == 8) {
+ free(this->pixel_buffer);
+ this->pixel_buffer = malloc(this->window_width * this->window_height);
+ if (this->pixel_buffer == NULL) {
DEBUG(driver, 0, "Failed to allocate pixel buffer");
return false;
}
@@ -762,7 +723,7 @@ bool WindowQuartzSubdriver::WindowResized()
QZ_GameSizeChanged();
/* Redraw screen */
- num_dirty_rects = MAX_DIRTY_RECTS;
+ this->num_dirty_rects = MAX_DIRTY_RECTS;
return true;
}
@@ -770,8 +731,6 @@ bool WindowQuartzSubdriver::WindowResized()
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
{
- WindowQuartzSubdriver *ret;
-
if (!MacOSVersionIsAtLeast(10, 4, 0)) {
DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.4 or later.");
return NULL;
@@ -782,7 +741,7 @@ CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
return NULL;
}
- ret = new WindowQuartzSubdriver(bpp);
+ WindowQuartzSubdriver *ret = new WindowQuartzSubdriver(bpp);
if (!ret->ChangeResolution(width, height)) {
delete ret;