Age | Commit message (Collapse) | Author |
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management of Core Foundation types.
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the screen) the game window is one changes.
This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved.
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supported.
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history and scrolling in the console window went on a walk.
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prevent crashes and improve IME support.
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the return is not NULL)
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NSTextInputContext is supposed to fail on 10.4 according to docs, but somehow didn't, leading to a crash when an edit box lost focus.
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characters from an edit box losing focus.
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when compiling with SDK versions 10.9+.
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sub-drivers into the common source file.
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starting on 10.7+.
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NSNotificationCenter::postNotificationName can't be const in certain versions of OSX
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string.
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handling.
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focus.
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(Matthieu)
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switching to fullscreen on 10.7+. (Based on patch by Maedhros)
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fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers
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on patch by leecbaker)
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
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it doesn't recompile everything that needs to be recompiled...
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certain circumstances (based on patch by matheweis)
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the window class for screen drivers to a common class
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the view for windowed screen drivers to a common class
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routines in windowed screen drivers
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quickdraw
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missed :)
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was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
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