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author | peter1138 <peter1138@openttd.org> | 2010-01-04 02:32:36 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2010-01-04 02:32:36 +0000 |
commit | abb147d9742f349513d076a76b2957eb573d78e7 (patch) | |
tree | 57b0ff251d966e055785a8e289aacc6431540af4 /src/video/cocoa/cocoa_v.mm | |
parent | 5ab64809fe72c38d373bdbed6ffa9b6660dd69d6 (diff) | |
download | openttd-abb147d9742f349513d076a76b2957eb573d78e7.tar.xz |
(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
Diffstat (limited to 'src/video/cocoa/cocoa_v.mm')
-rw-r--r-- | src/video/cocoa/cocoa_v.mm | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm index 0a0834686..7589420b0 100644 --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -197,6 +197,8 @@ void QZ_GameSizeChanged() _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer(); _fullscreen = _cocoa_subdriver->IsFullscreen(); + BlitterFactoryBase::GetCurrentBlitter()->PostResize(); + GameSizeChanged(); } |