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authorpeter1138 <peter1138@openttd.org>2010-01-04 02:32:36 +0000
committerpeter1138 <peter1138@openttd.org>2010-01-04 02:32:36 +0000
commitabb147d9742f349513d076a76b2957eb573d78e7 (patch)
tree57b0ff251d966e055785a8e289aacc6431540af4 /src/video/cocoa/cocoa_v.mm
parent5ab64809fe72c38d373bdbed6ffa9b6660dd69d6 (diff)
downloadopenttd-abb147d9742f349513d076a76b2957eb573d78e7.tar.xz
(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
Diffstat (limited to 'src/video/cocoa/cocoa_v.mm')
-rw-r--r--src/video/cocoa/cocoa_v.mm2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index 0a0834686..7589420b0 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -197,6 +197,8 @@ void QZ_GameSizeChanged()
_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
_fullscreen = _cocoa_subdriver->IsFullscreen();
+ BlitterFactoryBase::GetCurrentBlitter()->PostResize();
+
GameSizeChanged();
}