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2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-10(svn r17147) -Fix [FS#3048]: Keep vehicle news and viewports following ↵frosch
vehicles, when autoreplacing/renewing them.
2009-07-28(svn r16976) -Codechange: remove WaypointID and MAX_LENGTH constants in ↵rubidium
favour of their Station variants
2009-07-22(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and ↵rubidium
waypoint_func.h
2009-07-21(svn r16900) -Codechange: prepare the waypoint window for buoysrubidium
2009-07-13(svn r16817) -Codechange: Scroll depots horizontally in pixels instead of ↵frosch
1/8 vehicle length.
2009-07-12(svn r16799) -Codechange: When drawing articulated road vehicles in the ↵frosch
vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
2009-05-31(svn r16483) -Codechange: Enumerate tabs in train details window.frosch
2009-05-22(svn r16386) -Codechange: Move ShowAdditionalText() to build_vehicle_gui and ↵frosch
make it static.
2009-03-22(svn r15807) -Codechange: let the build vehicle gui helper function pass ↵rubidium
around left and right instead of only left and assuming infinite width.
2009-02-14(svn r15480) -Feature(tte): Show the cargo subtype in the vehicle details ↵michi_cc
window.
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-24(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is ↵smatz
deleted/modified while the timetable window is open -Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
2008-09-13(svn r14306) -Codechange: unify the code to draw the vehicle list.rubidium
-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
2008-09-12(svn r14301) -Codechange: give the vehicle list and group list the same ↵rubidium
relative size and the same absolute height for the vehicle list items.
2008-08-21(svn r14118) -Fix(r14104): typos creeping like bugsbelugas
2008-08-20(svn r14104) -Feature: Add a window for waypoints, allowing to view all the ↵belugas
trains having the selected waypoint in their orders. Changing its name is also supported from the same new window. Gui based on work done by Satyap, on FS#2025.
2008-06-19(svn r13587) -Codechange: make some globals members of VehicleListBase since ↵skidd13
they are used as such -Cleanup: some small things referring the change
2008-05-18(svn r13165) -Codechange: replace some ↵rubidium
RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
2008-05-17(svn r13146) -Codechange: vehicle_base.h doesn't need to be included in ↵rubidium
vehicle_gui.h.
2008-05-17(svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so ↵rubidium
window_gui.h only needs to be included in *_gui.cpp.
2008-05-11(svn r13046) -Codechange: make classes of the VehicleListWindow and the ↵rubidium
VehicleGroupWindow.
2008-05-11(svn r13045) -Codechange: make list_d (now GUIList) more generic and uniform.rubidium
2008-05-10(svn r13037) -Codechange: make a class of the ReplaceVehicle window.rubidium
-Fix [FS#1997]: MSVC 64 bit build failing to compile due to std::vectors being very large..
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-27(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each ↵bjarni
argument can be either a Vehicle pointer or a VehicleID
2008-04-24(svn r12862) -Codechange: reduce code duplication for VehicleType -> ↵smatz
WindowClass lookup
2008-03-28(svn r12476) -Codechange: split type engine related types from engine.h (and ↵rubidium
openttd.h) to engine_type.h.
2008-03-28(svn r12472) -Codechange: remove unneeded declaration of ViewPort and ↵rubidium
DrawPixelInfo.
2008-03-28(svn r12470) -Codechange: split order related types from order.h (and ↵rubidium
openttd.h) to order_type.h.
2008-03-28(svn r12468) -Codechange: move some type related stuff from station.h (and ↵rubidium
openttd.h) to station_type.h.
2008-01-18(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of ↵smatz
constants -Fix: refit button widget was not correctly updated
2008-01-07(svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵rubidium
single location.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-19(svn r11667) -Codechange: split window.h into a header that defines some ↵rubidium
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-08-29(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.rubidium
2007-06-11(svn r10097) -Feature: Add support for articulated road vehicles, or ↵maedhros
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-18(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type ↵rubidium
strictness.
2007-04-04(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. ↵belugas
Almost done. Yeah. I know, I've already said that...
2007-03-26(svn r9475) -Codechange: Allow the purchase details widget to expand ↵maedhros
dynamically if there's still not enough room for the text.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-10(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if ↵bjarni
a sprite is too big to fit (ships and aircraft only) -Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks This will make less vehicle type specific code and easier to read resizing based on sprite sizes
2007-01-23(svn r8371) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a ↵bjarni
file of it's own Note: it's the same as r8363, only this time the svn history of autoreplace should be preserved
2007-01-23(svn r8370) -Revert (r8363): the autoreplace GUI move cleared the file historybjarni
2007-01-23(svn r8363) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a ↵bjarni
file of it's own
2007-01-22(svn r8338) -Codechange: merged road vehicle build window into the other onesbjarni
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
2007-01-22(svn r8335) -Feature: the build ship window is now also resizable ↵bjarni
horizontally and contains sorting options -Codechange: the build ship window is merged into build_vehicle_gui.cpp
2007-01-21(svn r8331) -Feature: the train and aircraft build windows are now resizable ↵bjarni
in horizontal direction as well -Codechange: merged train and aircraft build window code